Exemplo n.º 1
0
            public Vert(int x, int y, PicV p, float borderPercent)
            {
                uv = new Vector4(halfPix + x / (float)width, halfPix + y / (float)width     // normal coordinate

                                 , halfPix + x / (float)width, halfPix + y / (float)width); // with center coordinate

                pos = new Vector3(uv.x - 0.5f, uv.y - 0.5f, 0);

                float off = halfPix * (1 - borderPercent);

                Vector3 offf = Vector3.zero;

                switch (p)
                {
                case PicV.ldwn: offf += new Vector3(-off, off, 0); break;

                case PicV.lup: offf += new Vector3(-off, -off, 0); break;

                case PicV.rdwn: offf += new Vector3(off, off, 0); break;

                case PicV.rup: offf += new Vector3(off, -off, 0); break;
                }

                pos += offf;

                uv.x += offf.x;
                uv.y += offf.y;
            }
Exemplo n.º 2
0
 static int GetIndOf(int x, int y, PicV p) => (y * width + x) * 4 + (int)p;
Exemplo n.º 3
0
 static int GetIndOf(int x, int y, PicV p)
 {
     return((y * width + x) * 4 + (int)p);
 }