public Game_Screen(World _world, GameCamera _camera, PenumbraComponent _lighting, Particle_World _particle_world, Physics_Engine _physics_engine, Lua _lua, GraphicsDevice _device, string _id) : base(_id)
 {
     world          = _world;
     camera         = _camera;
     lighting       = _lighting;
     particle_world = _particle_world;
     physics_engine = _physics_engine;
     lua            = _lua;
     device         = _device;
 }
Exemplo n.º 2
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 public Boss_Room_1(
     World _world,
     GameCamera _camera,
     PenumbraComponent _lighting,
     Particle_World _particle_world,
     Physics_Engine _physics_engine,
     ContentManager _content,
     Lua _lua,
     GraphicsDevice _device)
     : base(_world, _camera, _lighting, _particle_world, _physics_engine, _lua, _device, "Boss Room 1")
 {
     this.content = _content;
 }
 public Level_1_Screen(Screen_Manager screen_manager, World _world, GameCamera _camera, PenumbraComponent _lighting, Particle_World _particle_world, Physics_Engine _physics_engine, Lua lua, GraphicsDevice device) : base(_world, _camera, _lighting, _particle_world, _physics_engine, lua, device, "Level 1")
 {
     //sky = new Sky_Renderer(Assets.It.Get<Texture2D>("sky_1"), false);
     world      = _world;
     pause_menu = new Pause_Menu(screen_manager, camera);
 }