Exemplo n.º 1
0
    // Applies an impulse based on a collision
    private void CollisionResponse(PhysicsObject pm, PhysicsBox b)
    {
        // Find the normalized relative velocity
        Vector3 relVel = pm.Velocity;
        Vector3 norm   = pm.Position - b.Position;
        float   nVel   = Vector3.Dot(relVel, norm);

        // Set velocity to halt movement
        pm.Velocity = Vector3.zero;

        // Restitution (bouncyness)
        float e = 0.9f;

        // Calculate impulse
        float j = -(1 + e) * nVel;

        j /= (pm.mass + b.mass);
        Vector3 impulse = j * norm;

        pm.AddImpulse(impulse);
    }