Exemplo n.º 1
0
 private void ResetSim()
 {
     //GameTimer.StopTimer();
     GameTimer.ResetTimer();
     LevelState = PhysicsLevelState.building;
     Unlock();
     DisableRoller();
 }
Exemplo n.º 2
0
 private void StartSim()
 {
     GameTimer.StartTimer();
     LevelState = PhysicsLevelState.playing;
     Lock();
     EnableRoller();
     ItemBankUI.ToggleCanvasGroup(false);
 }
Exemplo n.º 3
0
 public void CompleteLevel()
 {
     GameTimer.StopTimer();
     LevelState = PhysicsLevelState.complete;
     StopRoller();
     GameObject.FindObjectOfType <CompleteWindow> ().GetComponent <CompleteWindow> ().OnLevelComplete(GetComponent <PhysicsMoveableBank>().totalMoveables, GameTimer.GetTime(), true);
     //		GameData.Current.UpdateObjectives (2, true, true, false);
     //		GameData.Current.Save ();
 }