/// <summary> /// Setup for the scene /// </summary> public virtual void InitializeScene() { physicsGame.AddComponent("fpsCameraMover", fpsCameraMover); physicsGame.AddComponent("axis", cartesianAxis); }
/// <summary> /// Setup for the scene /// </summary> public virtual void InitializeScene() { physicsGame.AddComponent("fpsCameraMover", fpsCameraMover); physicsGame.AddComponent("axis", cartesianAxis); }