Exemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance of the EncodePhase class.
        /// </summary>
        /// <param name="config">The phase list container.</param>
        /// <returns>New EncodePhase object.</returns>
        public static EncodePhase New(Phx.Phases.PhaseConfiguration config)
        {
            EncodePhase encodePhase = new EncodePhase();

            encodePhase.Initialize(config, "Encode");
            return(encodePhase);
        }
Exemplo n.º 2
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        /// <summary>
        /// Creates a new instance of the EmitPhase class.
        /// </summary>
        /// <param name="config">The phase list container.</param>
        /// <returns>New EmitPhase object.</returns>
        public static EmitPhase New(Phx.Phases.PhaseConfiguration config)
        {
            EmitPhase emitPhase = new EmitPhase();

            emitPhase.Initialize(config, "Emit");
            return(emitPhase);
        }
Exemplo n.º 3
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        /// <summary>
        /// New creates an instance of a phase. Following Phoenix guidelines, New is static.
        /// </summary>
        ///
        /// <param name="config">A pointer to a Phases.PhaseConfiguration that
        /// provides properties for retrieving the initial phase list.</param>
        /// <returns>A pointer to the new phase.</returns>
        static public GameTimePhase New(Phx.Phases.PhaseConfiguration config)
        {
            GameTimePhase phase = new GameTimePhase();

            phase.Initialize(config, "GameTime plugin");
            phase.PhaseControl = null;
            return(phase);
        }
        /// <summary>
        /// Create a new InstrumentationPhase object.
        /// </summary>
        /// <param name="config">The phase list container.</param>
        /// <param name="logger">
        /// Logger to save information about the basic blocks in the assembly.
        /// </param>
        /// <returns>A new InstrumentationPhase object.</returns>
        public static InstrumentPhase New(Phx.Phases.PhaseConfiguration config, LogWriter logger)
        {
            InstrumentPhase instrumentPhase = new InstrumentPhase();

            instrumentPhase.Initialize(config, "CodeCoverage instrumentation phase");

#if PHX_DEBUG_SUPPORT
            instrumentPhase.PhaseControl = InstrumentPhase.InstrumentPhaseControl;
#endif

            instrumentPhase.Log = logger;
            return(instrumentPhase);
        }
Exemplo n.º 5
0
        /// <summary>
        /// New creates an instance of a pass. Following Phoenix guidelines, New is static.
        /// </summary>
        ///
        /// <param name="config">Pointer to a Passes::PassConfiguration that provides
        /// properties for retrieving the initial pass list.</param>
        /// <returns>A pointer to the new pass.</returns>
        static public GameTimePass New(Phx.Passes.PassConfiguration config)
        {
            GameTimePass pass = new GameTimePass();

            Phx.Graphs.CallGraphProcessOrder order = Phx.Graphs.CallGraphProcessOrder.BottomUp;
            pass.Initialize(config, order, passName);

            /* Set its pass control. */
            pass.PassControl = GameTimePass.gameTimeControl;

            /* Build the PhaseList with only 2 phases: C2::Phases::CxxILReaderPhase and Phase.
             * You can add more phases to the new pass here. */
            Phx.Phases.PhaseConfiguration phaseConfiguration =
                Phx.Phases.PhaseConfiguration.New(pass.Configuration.Lifetime, "GameTime Phase");

            Phx.Phases.PhaseList phaseList =
                C2.Phases.Builder.BuildPreCompilePhaseList(phaseConfiguration);
            phaseConfiguration.PhaseList.AppendPhase(phaseList);

            pass.PhaseConfigurationNative = phaseConfiguration;
            pass.PhaseConfiguration       = phaseConfiguration;

            return(pass);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Instrument the assembly.
        /// </summary>
        /// <returns>Termination mode of the processing.</returns>
        public static Phx.Term.Mode Process()
        {
            string currentAssembly = Application.Input.GetValue(null);

            // Create the log file with details about the basic blocks
            using (LogWriter log = new LogWriter(Path.ChangeExtension(currentAssembly, "Coverage.xml")))
            {
                log.Start();

                Phx.Output.WriteLine("Instrumenting code coverage for " + currentAssembly + " ...");
                log.StartAssembly(currentAssembly);

                // Get the architecture and runtime from the existing assembly
                Phx.PEModuleUnit oldModule = Phx.PEModuleUnit.Open(currentAssembly);
                Phx.Targets.Architectures.Architecture architecture = oldModule.Architecture;
                Phx.Targets.Runtimes.Runtime           runtime      = oldModule.Runtime;
#if VS2010
                string clrVersion = oldModule.ClrVersionString;
#endif
                oldModule.Close();
                oldModule.Delete();

                // Create an empty program to contain the instrumented code
                Phx.Lifetime    lifetime = Phx.Lifetime.New(Phx.LifetimeKind.Global, null);
                Phx.ProgramUnit program  = Phx.ProgramUnit.New(
                    lifetime,
                    null,
                    Phx.GlobalData.TypeTable,
                    architecture,
                    runtime);
                Phx.PEModuleUnit module = Phx.PEModuleUnit.New(
                    lifetime,
                    Phx.Name.New(lifetime, Path.GetFullPath(currentAssembly)),
                    program,
                    Phx.GlobalData.TypeTable,
                    architecture,
                    runtime);

                // Set to metadata version 2 if none was copied
#if VS2010
                if (clrVersion == null)
                {
                    clrVersion = PreferredClrVersion;
                    module.ClrVersionString = clrVersion;
                }
#endif

                // Dev10 Phoenix seems to require this fix
#if VS2010
                module.RaiseMsilOnly = true;
#endif

                // Create the phase list:
                // 1. For each function
                //    a. Raise the binary executable code to LIR
                //    b. Instrument function with code coverage calls
                //    c. Encode the instrumented code
                // 2. Emit the instrumented program as a binary
                Phx.Phases.PhaseConfiguration phases = Phx.Phases.PhaseConfiguration.New(lifetime, "CodeCoverage Phases");
                phases.PhaseList.AppendPhase(Phx.PE.ReaderPhase.New(phases));
                Phx.Phases.PhaseList functionPhases = Phx.PE.UnitListPhaseList.New(phases, Phx.PE.UnitListWalkOrder.PrePass);
                functionPhases.AppendPhase(Phx.PE.RaiseIRPhase.New(phases, Phx.FunctionUnit.LowLevelIRBeforeLayoutFunctionUnitState));
                functionPhases.AppendPhase(InstrumentPhase.New(phases, log));
                functionPhases.AppendPhase(EncodePhase.New(phases));
                functionPhases.AppendPhase(Phx.PE.DiscardIRPhase.New(phases));
                phases.PhaseList.AppendPhase(functionPhases);
                phases.PhaseList.AppendPhase(EmitPhase.New(phases));
                Phx.GlobalData.BuildPlugInPhases(phases);

                // Run Phoenix using our phases
                phases.PhaseList.DoPhaseList(module);

                // Close the log file
                log.EndAssembly();
                log.Close();
            }

            return(Phx.Term.Mode.Normal);
        }
Exemplo n.º 7
0
 /// <summary>
 /// BuildPhases is where the plug-in creates and initializes its phase object(s), and
 /// inserts them into the phase list already created by the c2 host.
 /// </summary>
 ///
 /// <remarks>
 /// This is where the plug-in determines a new phase's place in the list of C2 CodeGen
 /// pass by locating an existing phase by name and inserting the new phase
 /// before or after it.
 /// </remarks>
 ///
 /// <param name="config">Pointer to a Phases.PhaseConfiguration of C2 CodeGen Pass.</param>
 public override void BuildPhases(Phx.Phases.PhaseConfiguration config)
 {
     /* You still can add/replace a phase in C2 CodeGen Pass (not the new pass). */
 }