public Color GetPlayerTextColor(PhotonPlayer player)
    {
        int matIndex = player.GetMaterialIndex();

        return(matIndex > -1 ? playerTextColors [matIndex] : Color.white);
    }
 public Color GetPlayerTextColor(PhotonPlayer player)
 {
     int matIndex = player.GetMaterialIndex ();
     return matIndex > -1 ? playerTextColors [matIndex] : Color.white;
 }