//this is called from a UI button public void Change_Q1_State() { myPhase01_QState = Phase_01_QuestionState.Answered; GameManager.instance.MyGameState = Game_State.CovertActionSelect; Q1_Prompt.SetActive(false); Q2_Prompt.SetActive(true); MainCam_Day_Night.instance.SwitchDayNight("night"); }
//this is called from a UI button public void Change_Q1_State() { myPhase01_QState = Phase_01_QuestionState.Answered; GameManager.instance.MyGameState = Game_State.CovertActionSelect; Q1_Prompt.SetActive (false); Q2_Prompt.SetActive (true); MainCam_Day_Night.instance.SwitchDayNight("night"); }