Exemplo n.º 1
0
    private PhaseController.PhaseState updateFadeOut(float dt)
    {
        PhaseController.PhaseState result = PhaseController.PhaseState.Continue;

        if (FadeManager.Instance.State == FadeManager.FadeState.FadeFull)
        {
            result = PhaseController.PhaseState.Next;
        }

        return(result);
    }
Exemplo n.º 2
0
    private PhaseController.PhaseState updateLoadFade(float dt)
    {
        PhaseController.PhaseState result = PhaseController.PhaseState.Continue;

        if (FadeManager.Instance.IsLoaded)
        {
            result = PhaseController.PhaseState.Next;
        }

        return(result);
    }
Exemplo n.º 3
0
    private PhaseController.PhaseState waitTouch(float dt)
    {
        PhaseController.PhaseState result = PhaseController.PhaseState.Continue;

        if (_IsStarted)
        {
            result = PhaseController.PhaseState.Next;
        }

        return(result);
    }
Exemplo n.º 4
0
    private PhaseController.PhaseState updateLoadSaveData(float dt)
    {
        PhaseController.PhaseState result = PhaseController.PhaseState.Continue;

        if (_IsLoadedSaveData)
        {
            result = PhaseController.PhaseState.Next;
        }

        return(result);
    }
Exemplo n.º 5
0
    private PhaseController.PhaseState updateTransition(float dt)
    {
        PhaseController.PhaseState result = PhaseController.PhaseState.Continue;

        return(result);
    }