Exemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     singleton  = this;
     netManager = PhaNetworkManager.Singleton;
     PhantomSpawnLocation[] tempSpawnLocations = GetComponentsInChildren <PhantomSpawnLocation>();
     size = tempSpawnLocations.Length;
     ListOfPhantomSpawners = new List <PhantomSpawnLocation>(size);
     phantoms          = new GameObject[size];
     PreviousPositions = new Vector3[size];
     for (int i = 0; i < size; i++)
     {
         ListOfPhantomSpawners.Add(tempSpawnLocations[i]);
     }
     size = 0;
 }
Exemplo n.º 2
0
    void SpawnPlayer(Scene _scene1, Scene _scene2)
    {
        if (_scene2.name != "Menu")
        {
            if (characterSelection == 0)
            {
                Ishost                 = true;
                AgentSpawned           = GameObject.Instantiate(AgentPrefab);       //Local player is agent.
                AgentHealth            = AgentSpawned.GetComponent <Health>();
                AgentRigidBody         = AgentSpawned.GetComponent <Rigidbody>();
                previousPlayerVelocity = new Vector3(AgentRigidBody.velocity.x, AgentRigidBody.velocity.y, AgentRigidBody.velocity.z);
                previousPlayerRotation = new Quaternion(AgentSpawned.transform.rotation.x, AgentSpawned.transform.rotation.y, AgentSpawned.transform.rotation.z, AgentSpawned.transform.rotation.w);

                SpawnedHacker = GameObject.Instantiate(RemoteHackerPrefab);
            }
            else if (characterSelection == 1)
            {
                Ishost       = false;
                AgentSpawned = GameObject.Instantiate(RemoteAgentPrefab);
                AgentHealth  = AgentSpawned.GetComponent <Health>();
                Vector3 startPosition = FindObjectOfType <PlayerStartLocation>().transform.position;
                AgentSpawned.transform.position = new Vector3(startPosition.x, startPosition.y, startPosition.z);
                AgentSpawned.GetComponent <NetworkedMovement>().receivedPosition = new Vector3(startPosition.x, startPosition.y, startPosition.z);
                AgentRigidBody  = AgentSpawned.GetComponent <Rigidbody>();
                AgentPrediction = AgentSpawned.GetComponent <NetworkedBehaviour>();
                SpawnedHacker   = GameObject.Instantiate(HackerPrefab);               //Local Player is Hacker. The order of instantiation here is important!
            }

            phantomManager = FindObjectOfType(typeof(PhantomManager)) as PhantomManager;
            if (phantomManager == null)
            {
                Debug.LogError("phantomManager not found. F**k.");
            }

            //skipeManager.startSkipe();
        }
        else
        {
            int bytesreceived = 0;
            do
            {
                bytesreceived = PhaNetworkingAPI.ReceiveFrom(PhaNetworkingAPI.mainSocket, receiveBuffer, recvBufferSize);
                Debug.Log("Continuing to flush the f*****g buffer, bytes: " + bytesreceived);
            } while (bytesreceived != 10035);
            //skipeManager.closeSkipe();
        }
    }