private void OnDestroy() { PersistObjects.RemovePersist(key, this.gameObject, false); }
private void Awake() { PersistObjects.AddPersist(key, this.gameObject); }
private void OnDestroy() { PersistObjects.RemovePersist(key, this.gameObject, false); }
private void Awake() { PersistObjects.AddPersist(key, this.gameObject); }