public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var data = new PerlinPosition { }; dstManager.AddComponentData(entity, data); }
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var data = new PerlinPosition { }; //create a new component dstManager.AddComponentData(entity, data); //adding the component to the entity }