Exemplo n.º 1
0
 //Function called when this character is created
 private void Awake()
 {
     //Setting the references to each of the required components
     this.charRaceTypes   = this.GetComponent <RaceTypes>();
     this.charInventory   = this.GetComponent <Inventory>();
     this.charSkills      = this.GetComponent <Skills>();
     this.charPhysState   = this.GetComponent <PhysicalState>();
     this.charCombatStats = this.GetComponent <CombatStats>();
     this.charActionList  = this.GetComponent <ActionList>();
     this.charSprites     = this.GetComponent <CharacterSprites>();
     this.charPerks       = this.GetComponent <PerkList>();
 }
Exemplo n.º 2
0
    //Function called when this character is created
    private void Awake()
    {
        //Setting the references to each of the required components
        this.charRaceTypes   = this.GetComponent <RaceTypes>();
        this.charEquipment   = this.GetComponent <CharacterEquipment>();
        this.charSkills      = this.GetComponent <Skills>();
        this.charPhysState   = this.GetComponent <PhysicalState>();
        this.charCombatStats = this.GetComponent <CombatStats>();
        this.charActionList  = this.GetComponent <ActionList>();
        this.charModels      = this.GetComponent <CharacterModelObjs>();
        this.charPerks       = this.GetComponent <PerkList>();

        if (this.GetComponent <LevelTracker>())
        {
            this.levelTracker = this.GetComponent <LevelTracker>();
        }
    }