Exemplo n.º 1
0
    private void ApplyBucket(PerformanceBucket bucket)
    {
        var newShaderLevel = bucket.ShaderLevel;

        while (newShaderLevel > 0 &&
               (newShaderLevel > materialList.Length ||
                materialList[newShaderLevel] == null))
        {
            --newShaderLevel;
        }
        if (newShaderLevel != currentShaderLevel &&
            newShaderLevel >= 0 &&
            newShaderLevel < materialList.Length &&
            materialList[newShaderLevel] != null &&
            objectRenderer != null)
        {
            // to create an instance do Instantiate()
            // objectRenderer.material = Instantiate(materialList[newShaderLevel]);
            objectRenderer.material = materialList[newShaderLevel];
            currentShaderLevel      = newShaderLevel;
            Debug.LogFormat("[ShaderControl.PerformanceBucketChanged ({0})]", newShaderLevel);
        }
    }
Exemplo n.º 2
0
 private void PerformanceBucketChanged(PerformanceBucket perfBucket)
 {
     ApplyBucket(perfBucket);
 }