Exemplo n.º 1
0
    private void StartEffect(PerformVo perform)
    {
        if (perform == null)
        {
            return;
        }
        Vector3   zero = Vector3.zero;
        Transform parent;

        this.GetBone(perform.data.config.effect_anchor, out parent, out zero);
        GameObject gameObject = ResourceManager.Load <GameObject>(perform.data.config.effect_id, true, true, null, 0, false);
        Transform  transform  = UnityEngine.Object.Instantiate(gameObject.transform) as Transform;

        transform.parent = parent;
        transform.gameObject.AddComponent <RenderQueue>();
        if (perform.data.effect_pos_offset == null)
        {
            transform.localPosition = zero;
        }
        else
        {
            transform.localPosition = new Vector3(perform.data.effect_pos_offset[0], perform.data.effect_pos_offset[1], perform.data.effect_pos_offset[2]) + zero;
        }
        if (perform.data.effect_rotation_offset == null)
        {
            transform.localRotation = Quaternion.identity;
        }
        else
        {
            transform.localRotation = Quaternion.Euler(new Vector3(perform.data.effect_rotation_offset[0], perform.data.effect_rotation_offset[1], perform.data.effect_rotation_offset[2]));
        }
        base.StopCoroutine(this.ShowEffect(transform));
        base.StartCoroutine(this.ShowEffect(transform));
    }
Exemplo n.º 2
0
    protected PerformVo(string perform_id, Units casterUnit)
    {
        this.perform_id = perform_id;
        this.data       = Singleton <PerformDataManager> .Instance.GetVo(perform_id);

        this.casterUnit = casterUnit;
        this.effect_id  = this.data.config.effect_id;
        if (StringUtils.CheckValid(this.data.endPerformId))
        {
            this.endPerform = PerformVo.Create(this.data.endPerformId, casterUnit);
        }
    }
Exemplo n.º 3
0
    private void InitEffects()
    {
        SysHeroMainVo heroMainData = BaseDataMgr.instance.GetHeroMainData(this.heroId);

        if (heroMainData == null)
        {
            return;
        }
        string effect_id = heroMainData.effect_id;

        if (effect_id == null)
        {
            return;
        }
        if (StringUtils.CheckValid(effect_id))
        {
            this.character_effects.Clear();
            string[] stringValue = StringUtils.GetStringValue(effect_id, ',');
            for (int i = 0; i < stringValue.Length; i++)
            {
                if (StringUtils.CheckValid(stringValue[i]))
                {
                    string[] stringValue2 = StringUtils.GetStringValue(stringValue[i], '|');
                    if (stringValue2 != null)
                    {
                        int    key  = int.Parse(stringValue2[0]);
                        string text = stringValue2[1];
                        if (StringUtils.CheckValid(text))
                        {
                            if (!this.character_effects.ContainsKey(key))
                            {
                                this.character_effects.Add(key, new List <PerformVo>());
                            }
                            this.character_effects[key].Add(PerformVo.Create(text, null));
                        }
                    }
                }
            }
        }
    }