public override void Enter(GameSystem system) { //场景载入 PerformSystem.LoadScene("Scene10"); //其他 system.LoadCoroutine(system.Scene10()); }
public override void Enter(GameSystem system) { PerformSystem.LoadScene("Scene11"); currentTime = 0; }
public override void Enter(GameSystem system) { //场景载入 PerformSystem.LoadScene("Scene10"); //其他 system.LoadCoroutine(system.Scene10()); }
public override void Enter(GameSystem system) { PerformSystem.LoadScene("Scene11"); currentTime = 0; }