protected override void OnOver(PegUIElement.InteractionState oldState) { SoundManager.Get().LoadAndPlay("collection_manager_card_mouse_over"); this.m_actor.SetActorState(ActorStateType.CARD_MOUSE_OVER); KeywordHelpPanelManager.Get().UpdateKeywordHelpForDeckHelper(this.m_actor.GetEntityDef(), this.m_actor); }
protected override void OnOut(PegUIElement.InteractionState oldState) { this.m_hoverGlow.SetActive(false); }
protected override void OnOut(PegUIElement.InteractionState oldState) { object[] args = new object[] { "position", base.GetOriginalLocalPosition(), "isLocal", true, "time", 0.15f }; iTween.MoveTo(base.gameObject, iTween.Hash(args)); this.m_highlight.SetActive(false); }
protected override void OnOut(PegUIElement.InteractionState oldState) { this.m_actor.SetActorState(ActorStateType.CARD_IDLE); KeywordHelpPanelManager.Get().HideKeywordHelp(); }
protected override void OnOver(PegUIElement.InteractionState oldState) { base.GetComponent <TooltipZone>().ShowTooltip(GameStrings.Get("GLUE_TOOLTIP_GOLDEN_WINS_HEADER"), GameStrings.Get("GLUE_TOOLTIP_GOLDEN_WINS_DESC"), 5f, true); }
protected override void OnOut(PegUIElement.InteractionState oldState) { base.GetComponent <TooltipZone>().HideTooltip(); this.UpdateHighlight(); }
protected override void OnOver(PegUIElement.InteractionState oldState) { SoundManager.Get().LoadAndPlay("collection_manager_hero_mouse_over", base.gameObject); this.ShowHighlight(true); base.StartCoroutine(this.ShowRewardCard()); }
protected override void OnOver(PegUIElement.InteractionState oldState) { this.m_text.TextColor = Color.white; }
protected override void OnOver(PegUIElement.InteractionState oldState) { SoundManager.Get().LoadAndPlay("collection_manager_hero_mouse_over", base.gameObject); this.m_highlight.ChangeState(ActorStateType.HIGHLIGHT_MOUSE_OVER); }
protected override void OnOut(PegUIElement.InteractionState oldState) { this.ShowHighlight(false); this.HideRewardCard(); }
protected override void OnOut(PegUIElement.InteractionState oldState) { this.m_highlight.ChangeState(ActorStateType.HIGHLIGHT_OFF); }
protected override void OnOut(PegUIElement.InteractionState oldState) { base.OnOut(oldState); this.m_highlight.ChangeState(!this.m_selected ? ActorStateType.NONE : ActorStateType.HIGHLIGHT_PRIMARY_ACTIVE); }
protected override void OnOut(PegUIElement.InteractionState oldState) { this.m_button.gameObject.transform.localPosition = this.m_originalButtonPosition; }
protected override void OnOver(PegUIElement.InteractionState oldState) { SoundManager.Get().LoadAndPlay("tiny_button_mouseover_2"); this.m_hoverGlow.SetActive(true); }
protected override void OnOver(PegUIElement.InteractionState oldState) { this.ShowHighlight(true); }
protected override void OnOut(PegUIElement.InteractionState oldState) { this.m_text.TextColor = Color.black; }
protected override void OnOver(PegUIElement.InteractionState oldState) { this.UpdateHighlight(); }
public void OnOver(PegUIElement.InteractionState oldState) { object[] objArray1 = new object[] { oldState }; base.method_8("OnOver", objArray1); }
public void SetState(PegUIElement.InteractionState state) { base.SetEnabled(true); }