private void ShootingSystem()
        {
            if (fireArm.GetAmmo().GetClipSize() > 0)
            {
                fireArm.GetAmmo().SetClipSize(fireArm.GetAmmo().GetClipSize() - 1);
                RaycastHit[] hits = new RaycastHit[10];
                Ray          ray  = new Ray(fireArm.GetFirePoint().position, fireArm.GetFirePointDirection());
                hits = Physics.RaycastAll(ray, fireArm.GetShootingDistance(), fireArm.GetShootingLayers());
                for (int i = 0; i < hits.Length; i++)
                {
                    RaycastHit            hit = hits[i];
                    Rigidbody             rb  = hit.collider.GetComponent <Rigidbody>();
                    Pedestrian.Pedestrian ped = hit.collider.GetComponentInParent <Pedestrian.Pedestrian>();
                    WeaponBehaviour       wep = hit.collider.GetComponent <WeaponBehaviour>();
                    if (wep != null)
                    {
                        GetOwnerBehaviorValue().SetOwned(false);
                        Rigidbody rbp = wep.GetComponentInParent <Rigidbody>();
                        if (rbp != null)
                        {
                            rbp.AddForce(-hit.normal * fireArm.GetForce());
                        }
                    }

                    if (rb != null)
                    {
                        rb.AddForce(-hit.normal * fireArm.GetForce());
                    }

                    Debug.Log(hit.collider.gameObject.name);

                    if (ped != null)
                    {
                        if (GetComponent <WeaponBehaviour>() != ped.GetWeapon())
                        {
                            ped.SetHealth(ped.GetHealth() - 36);
                        }
                    }
                }
            }
        }
 void Fire(int type)
 {
     Pedestrian.Pedestrian ped = GetComponentInParent <Pedestrian.Pedestrian>();
     if (type == 0)
     {
         if (ped != null)
         {
             if (ped.IsFPS() == true)
             {
                 ped.Fire();
             }
         }
     }
     else if (type == 1)
     {
         if (ped != null)
         {
             if (ped.IsFPS() == false)
             {
                 ped.Fire();
             }
         }
     }
 }