Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        Pause_window_cs   = GameObject.Find("Pause_window").GetComponent <Pause_window>();
        Setumei_window_cs = GameObject.Find("Setumei_window").GetComponent <Setumei_window>();

        // 画像をノンアクティブに変える
        GetComponent <Image> ().sprite = Sprite.Create(NonActiveTexture, new Rect(0, 0,
                                                                                  NonActiveTexture.width, NonActiveTexture.height), Vector2.zero);

        GetComponent <Image> ().enabled = false;                        // ステージセレクトボタンを描画しない
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        m_bPause = false;

        MainLoop_cs          = GameObject.Find("MAINLOOP").GetComponent <MainLoop>();
        Pause_bg_cs          = GameObject.Find("Pause_bg").GetComponent <Pause_bg>();
        Pause_window_cs      = GameObject.Find("Pause_window").GetComponent <Pause_window>();
        Pause_back_cs        = GameObject.Find("Pause_back").GetComponent <Pause_back>();
        Pause_stageselect_cs = GameObject.Find("Pause_stageselect").GetComponent <Pause_stageselect>();
        Pause_tabu_cs        = GameObject.Find("Pause_tabu").GetComponent <Pause_tabu>();
        Setumei_tabu_cs      = GameObject.Find("Setumei_tabu").GetComponent <Setumei_tabu>();
        Setumei_window_cs    = GameObject.Find("Setumei_window").GetComponent <Setumei_window>();
        Pause_retry_cs       = GameObject.Find("Pause_retry").GetComponent <Pause_retry>();
    }