Exemplo n.º 1
0
    public void TogglePause()
    {
        _isGamePaused = !_isGamePaused;
        PauseToggled?.Invoke(_isGamePaused);

        // This blogpost indicated this would be the best thing to do: https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
        // But it doesn't seem like time.timeScale is affected by this.
        // So I'm using it for pausing the bird's velocity but managing my own SecondsOfGamePlay
        Time.timeScale = _isGamePaused ? 0 : 1f;
    }
Exemplo n.º 2
0
 internal static void SubscribeEvents()
 {
     PauseToggled.Subscribe(OnGamePauseToggled);
     ModeInitialized.Subscribe(OnGameModeInitialized);
     ModeStarted.Subscribe(OnGameModeModeStarted);
     LocalCarHitFinish.Subscribe(OnRaceEndLocalCarHitFinish);
     EnterPlayMode.Subscribe(OnLevelEditorEnterPlayMode);
     EnterEditorMode.Subscribe(OnLevelEditorEnterEditorMode);
     UninitializeOptimizations.Subscribe(OnLevelUninitializeOptimizations);
 }