public void PausedTimerShouldBeSaveAndLoadable()
        {
            int           waitTimeMs = 100;
            bool          elapsed    = false;
            PausableTimer timer      = new PausableTimer(waitTimeMs);

            timer.Elapsed += (a, b) =>
            {
                elapsed = true;
            };
            int margin = Mathf.RoundToInt(waitTimeMs * 0.1f);

            timer.Start();



            // Wait half the time, then save
            System.Threading.Thread.Sleep((waitTimeMs + margin) / 2);
            timer.Pause();
            IGenericSaveData save = timer.GetSave();

            Assert.IsFalse(elapsed);

            timer          = new PausableTimer(save);
            timer.Elapsed += (a, b) =>
            {
                elapsed = true;
            };
            System.Threading.Thread.Sleep((waitTimeMs + margin) / 2);
            Assert.IsFalse(elapsed);

            timer.Resume();
            System.Threading.Thread.Sleep((waitTimeMs + margin) / 2);
            Assert.IsTrue(elapsed);
        }
Exemplo n.º 2
0
 public void Resume()
 {
     if (IsPaused)
     {
         _timer.Resume();
     }
 }
        public void TimerShouldBePausable()
        {
            int           waitTimeMs = 100;
            bool          elapsed    = false;
            PausableTimer timer      = new PausableTimer(waitTimeMs);

            timer.Elapsed += (a, b) =>
            {
                elapsed = true;
            };
            int margin = waitTimeMs / 10;

            timer.Start();
            timer.Pause();
            System.Threading.Thread.Sleep(waitTimeMs + margin);
            Assert.IsFalse(elapsed);

            timer.Resume();
            System.Threading.Thread.Sleep(waitTimeMs - margin);
            Assert.IsFalse(elapsed);
            System.Threading.Thread.Sleep(2 * margin); // is now time+margin
            Assert.IsTrue(elapsed);
        }