Exemplo n.º 1
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        public static ModelMeshAndPositionNeighbors CreateModelFromMold(int ptDensity, Stream moldDataStream, Logger logger)
        {
            var createModelInfo = new CreateModelInfo
            {
                MoldData = moldDataStream,
                Minx     = 1, Maxx = ptDensity,
                Miny     = 1, Maxy = ptDensity,
                Minz     = 1, Maxz = ptDensity
            };

            logger.Log("Start model creation from mold points");
            var ptsToPolygons = new PointsToPolygons(createModelInfo);
            var model         = ptsToPolygons.Process();

            logger.Log("End model creation from mold points.");

            if (moldDataStream != null)
            {
                moldDataStream.Close();
            }

            var neighboringIndices = model == null? null : PaulBourkeSmoother.GetPositionNeighbors(model.Positions.Count, model.TriangleIndices);

            return(new ModelMeshAndPositionNeighbors
            {
                MeshGeometry = model,
                PositionNeighbors = neighboringIndices
            });
        }
Exemplo n.º 2
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        public void TestNormals()
        {
            var mdlReader         = new MdlFilePolygonDataReader(_inputPath + @"\flowerpetals.mdl");
            var triangles         = Triangle.GetTrianglesFromPts(mdlReader.Points);
            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            Assert.AreEqual(0, meshGeometryModel.Normals.Count);
            XamlWriter.SaveMeshGeometryModel(_outputPath + @"\ModelWithoutSetNormals.xaml", meshGeometryModel, Color.FromRgb(255, 255, 0));

            NormalCalculator.SetNormalsForModel(meshGeometryModel);

            Assert.AreEqual(meshGeometryModel.Positions.Count, meshGeometryModel.Normals.Count);

            XamlWriter.SaveMeshGeometryModel(_outputPath + @"\ModelWithSetNormals.xaml", meshGeometryModel, Color.FromRgb(255, 255, 0));

            var normalModelPts = new List <Point3D>();

            for (var index = 0; index < meshGeometryModel.Normals.Count; index++)
            {
                var normal   = meshGeometryModel.Normals[index];
                var position = meshGeometryModel.Positions[index];

                var p2 = new Point3D(position.X + normal.X, position.Y + normal.Y, position.Z + normal.Z);

                var lineModel = LineDisplayModel.GetLineModel(position, p2, .03);
                normalModelPts.AddRange(lineModel);
            }
            XamlWriter.WritePolygonsToXamlFile("", _outputPath + @"\NormalsAsLines.xaml", normalModelPts, false);
        }
Exemplo n.º 3
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        public void SanityCheckForCreateMeshGeometry3DFromTriangles()
        {
            var mdlFileReader = new MdlFilePolygonDataReader(_inputPath + @"\flowerpetals.mdl");
            var triangles     = Triangle.GetTrianglesFromPts(mdlFileReader.Points);

            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            Assert.AreEqual(triangles.Count * 3, meshGeometryModel.TriangleIndices.Count);

            //check each triangle for proper orientation
            for (var ctr = 0; ctr < meshGeometryModel.TriangleIndices.Count; ctr += 3)
            {
                var p0 = meshGeometryModel.Positions[meshGeometryModel.TriangleIndices[ctr]];
                var p1 = meshGeometryModel.Positions[meshGeometryModel.TriangleIndices[ctr + 1]];
                var p2 = meshGeometryModel.Positions[meshGeometryModel.TriangleIndices[ctr + 2]];

                var v1P = p1 - p0;
                var v2P = p2 - p0;
                var v1  = new Vector3D(v1P.X, v1P.Y, v1P.Z);
                var v2  = new Vector3D(v2P.X, v2P.Y, v2P.Z);

                var crossVector = Vector3D.CrossProduct(v1, v2);
                Assert.IsFalse(Math.Round(crossVector.Length, 6) == 0.0, string.Format("Proper triangle cannot be formed at startind index {0} with the positions {1} {2} {3}", ctr, p0, p1, p2));
            }
        }
Exemplo n.º 4
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        public void TestNativeAmerican()
        {
            var camPos1           = new Point3D(0.000000, 0.000000, 1239.995361);
            var lookingAtPt1      = new Point3D(-0.810811, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputPath + @"\native_american_front.jpg");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(-54.005825, 0.000000, -1238.818726);
            var lookingAtPt2     = new Point3D(0.810041, 0.000000, -0.035313);
            var image2           = (Bitmap)Image.FromFile(_inputPath + @"\native_american_back.jpg");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio    = Te();
            var addTextureInfo = new AddTextureInfo {
                CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo }
            };

            var mdlFilePath       = _inputPath + @"\native_american.mdl";
            var mdlReader         = new MdlFilePolygonDataReader(mdlFilePath);
            var triangles         = Triangle.GetTrianglesFromPts(mdlReader.Points);;
            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            Assert.AreEqual(0, meshGeometryModel.Normals.Count);

            //make the model smoother
            var currentPositions  = meshGeometryModel.Positions;
            var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices);

            for (var ctr = 1; ctr <= 4; ctr++)
            {
                var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors);
                currentPositions = newPositions;
            }
            meshGeometryModel.Positions = currentPositions;

            var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt");

            var textureImageName = _outputPath + @"\" + "native_american.bmp";

            result.Bitmap.Save(textureImageName);
            meshGeometryModel.TextureCoordinates = result.TextureCoordinates;
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = meshGeometryModel,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputPath + @"\native_american_ModelWithTexture.xaml", geometryModel3D);
            MdlToXamlConverter.SaveAsGeometryModel3D(mdlFilePath, _outputPath + @"\Orig_native_american_Model_WithTexture.xaml");
        }
Exemplo n.º 5
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        public void TestDinosaurModel()
        {
            var camPos1           = new Point3D(0.000000, 0.000000, 40.000000);
            var lookingAtPt1      = new Point3D(0.449719, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputPath + @"\dinosaur_front.bmp");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(9.568636, 0.000000, -38.838657);
            var lookingAtPt2     = new Point3D(-0.436662, 0.000000, -0.107580);
            var image2           = (Bitmap)Image.FromFile(_inputPath + @"\dinosaur_back.bmp");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio = new CameraRatio {
                XRangeAtInfinity = 30.000000, YRangeAtInfinity = 22.504684
            };
            var addTextureInfo = new AddTextureInfo {
                CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo }
            };

            var models            = XamlFormatModelReader.GetModelsFromFile(_inputPath + @"\dinosaur_with_normals.xaml");
            var meshGeometryModel = (MeshGeometry3D)models[0].Geometry;

            //make the model smoother
            var currentPositions  = meshGeometryModel.Positions;
            var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices);

            for (var ctr = 1; ctr <= 21; ctr++)
            {
                var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors);
                currentPositions = newPositions;
            }
            meshGeometryModel.Positions = currentPositions;

            var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt");

            var textureImageName = _outputPath + @"\" + "dinosaur_texture.bmp";

            result.Bitmap.Save(textureImageName);
            meshGeometryModel.TextureCoordinates = result.TextureCoordinates;
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = meshGeometryModel,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputPath + @"\ModelWithTexture.xaml", geometryModel3D);
            MdlToXamlConverter.SaveAsGeometryModel3D(_inputPath + @"\dinosaur.mdl", _outputPath + @"\Orig_dinosaur_Model_WithTexture.xaml");
        }
Exemplo n.º 6
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        public void TestCreateNormalWithTheDinosaurModel()
        {
            var mdlReader         = new MdlFilePolygonDataReader(_inputPath + @"\dinosaur.mdl");
            var triangles         = Triangle.GetTrianglesFromPts(mdlReader.Points);
            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            Assert.AreEqual(0, meshGeometryModel.Normals.Count);
            NormalCalculator.SetNormalsForModel(meshGeometryModel);
            Assert.AreEqual(meshGeometryModel.Positions.Count, meshGeometryModel.Normals.Count);
            XamlWriter.SaveMeshGeometryModel(_outputPath + @"\ModelWithSetNormals.xaml", meshGeometryModel, Color.FromRgb(255, 255, 0));
        }
Exemplo n.º 7
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        private static Point3DCollection GetSmoothenedPositions(Point3DCollection originalPositions,
                                                                Int32Collection triangleIndexCollection, HashSet <int>[] positionNeighbors, int smootheningIterationCount)
        {
            var newPositions = originalPositions;

            for (var ctr = 1; ctr <= smootheningIterationCount; ctr++)
            {
                newPositions = PaulBourkeSmoother.GetSmoothenedPositions(newPositions, triangleIndexCollection, positionNeighbors);
            }

            return(newPositions);
        }
Exemplo n.º 8
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        public static ModelMeshAndTexture CreateDefaultModel(CreateModelContract inputParams)
        {
            var logger = new Logger(inputParams.LogFilePath);

            Stream moldDataStream;

            ApplyImages(inputParams, out moldDataStream);

            var createModelInfo = new CreateModelInfo
            {
                MoldData = moldDataStream,
                Minx     = 1, Maxx = inputParams.PtDensity,
                Miny     = 1, Maxy = inputParams.PtDensity,
                Minz     = 1, Maxz = inputParams.PtDensity
            };

            logger.Log("Start model creation from mold points");
            var ptsToPolygons = new PointsToPolygons(createModelInfo);
            var model         = ptsToPolygons.Process();

            logger.Log("End model creation from mold points.");

            if (moldDataStream != null)
            {
                moldDataStream.Close();
            }

            if (inputParams.SmoothingIterationCount > 0)
            {
                logger.Log(string.Format("Start smoothening {0} times", inputParams.SmoothingIterationCount));
                model.Positions = PaulBourkeSmoother.GetSmoothenedPositions(model.Positions, model.TriangleIndices,
                                                                            inputParams.SmoothingIterationCount);
                logger.Log("End smoothening.");
            }

            var addTextureInfo = GetAddTextureInfoForFrontAndBackImage(inputParams);

            var texture = TextureProcessor.GenerateTexture(addTextureInfo, model, inputParams.LogFilePath);

            logger.Log("Returning model mesh and texture");

            if (texture != null)
            {
                model.TextureCoordinates = texture.TextureCoordinates;
            }
            return(new ModelMeshAndTexture
            {
                MeshGeometry = model, TextureBitmap = (texture == null? null : texture.Bitmap)
            });
        }
Exemplo n.º 9
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        public void TestMediumSizedModel()
        {
            var mdlFileReader = new MdlFilePolygonDataReader(_inputPath + @"\v.mdl");
            var triangles     = Triangle.GetTrianglesFromPts(mdlFileReader.Points);

            XamlWriter.WritePolygonsToXamlFile("", string.Format(@"{0}\InputModel.xaml", _outputPath), mdlFileReader.Points, false);

            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            XamlWriter.SaveMeshGeometryModel(string.Format(@"{0}\InputModelMeshGeometry.xaml", _outputPath), meshGeometryModel, Color.FromRgb(100, 100, 100));

            var smoothPositions = PaulBourkeSmoother.GetSmoothenedPositions(meshGeometryModel.Positions, meshGeometryModel.TriangleIndices, 6);

            XamlWriter.SavePositionsAndTriangleIndicesAsModel(string.Format(@"{0}\Smoothened_{1}_times.xaml", _outputPath, 6),
                                                              smoothPositions, meshGeometryModel.TriangleIndices, Color.FromRgb(100, 100, 100));
        }
Exemplo n.º 10
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        public void TestGetSmoothenedPositions()
        {
            var mdlFileReader = new MdlFilePolygonDataReader(_inputPath + @"\flowerpetals.mdl");
            var triangles     = Triangle.GetTrianglesFromPts(mdlFileReader.Points);

            XamlWriter.WritePolygonsToXamlFile("", string.Format(@"{0}\InputModel.xaml", _outputPath), mdlFileReader.Points, false);

            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            XamlWriter.SaveMeshGeometryModel(string.Format(@"{0}\InputModelMeshGeometry.xaml", _outputPath), meshGeometryModel, Color.FromRgb(100, 100, 100));

            var currentPositions  = meshGeometryModel.Positions;
            var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices);

            for (var ctr = 1; ctr <= 10; ctr++)
            {
                var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors);
                XamlWriter.SavePositionsAndTriangleIndicesAsModel(string.Format(@"{0}\Smoothing_Iteration_{1}.xaml", _outputPath, ctr),
                                                                  newPositions, meshGeometryModel.TriangleIndices, Color.FromRgb(100, 100, 100));
                currentPositions = newPositions;
            }
        }
Exemplo n.º 11
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        public void TestWithABlankCube()
        {
            var camPos1           = new Point3D(0.000000, 0.000000, 1239.995361);
            var lookingAtPt1      = new Point3D(0.0, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputPath + @"\native_american_front.jpg");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(0, 0.000000, -1238.818726);
            var lookingAtPt2     = new Point3D(0.0, 0.000000, 0);
            var image2           = (Bitmap)Image.FromFile(_inputPath + @"\native_american_back.jpg");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio = new CameraRatio {
                XRangeAtInfinity = 2.0, YRangeAtInfinity = 2.0
            };
            var addTextureInfo = new AddTextureInfo {
                CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo }
            };

            var points            = PolygonsGetter.GetBoxPolygonsAroundAPoint(new Point3D(0, 0, 0), 20);
            var triangles         = Triangle.GetTrianglesFromPts(points);
            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            Assert.AreEqual(0, meshGeometryModel.Normals.Count);

            var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt");

            var textureImageName = _outputPath + @"\" + "native_american.bmp";

            result.Bitmap.Save(textureImageName);
            meshGeometryModel.TextureCoordinates = result.TextureCoordinates;
            XamlWriter.SaveMeshGeometryModel(_outputPath + @"\blank_cube_model_with_native_american_texture.xaml", meshGeometryModel, result.Bitmap);
        }
Exemplo n.º 12
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        public void TestBatmanModelCreationWithSmootheningAndFrontBackTexture()
        {
            const string moldFilename    = "batman.mld";
            var          moldFilePath    = _inputFolderPath + @"\" + moldFilename;
            var          createModelInfo = new CreateModelInfo
            {
                FilePath = moldFilePath,
                Minx     = 1,
                Maxx     = 296,
                Miny     = 109,
                Maxy     = 296,
                Minz     = 1,
                Maxz     = 296
            };
            var testobj        = new PointsToPolygons(createModelInfo);
            var meshGeometry3D = testobj.Process();

            Assert.AreEqual(42422 * 3, meshGeometry3D.TriangleIndices.Count);

            //smoothen the model five times
            meshGeometry3D.Positions = PaulBourkeSmoother.GetSmoothenedPositions(meshGeometry3D.Positions, meshGeometry3D.TriangleIndices, 5);

            //Add textures
            //SETCAMERAPARAMS_INFINITY  20.000000, 26.661116
            //ADDFRONTBACKTEXTURE "C:\Documents and Settings\Vishal Kumar\Desktop\batman\capture_00003.jpg", 0.000000, 0.000000, 40.000000, -0.549542, 0.000000, 0.000000,
            //"C:\Documents and Settings\Vishal Kumar\Desktop\batman\capture_00031.jpg", 0.476956, 0.000000, -39.997158, 0.549503, 0.000000, 0.006553, "C:\Documents and Settings\Vishal Kumar\Desktop\batman\IBModelerFiles\modelfull.mdl"

            var camPos1           = new Point3D(0.000000, 0.000000, 40.000);
            var lookingAtPt1      = new Point3D(-0.549542, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputFolderPath + @"\batmanfront.jpg");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(0.476956, 0.000000, -39.997158);
            var lookingAtPt2     = new Point3D(0.549503, 0.000000, 0.006553);
            var image2           = (Bitmap)Image.FromFile(_inputFolderPath + @"\batmanback.jpg");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio = new CameraRatio
            {
                XRangeAtInfinity = 26.661116,
                YRangeAtInfinity = 20.000000
            };

            var addTextureInfo = new AddTextureInfo {
                BackImageInfo = backTexImageInfo, CameraRatio = cameraRatio, FrontImageInfo = frontTexImageInfo
            };
            var result = TextureProcessor.GetModelWithFrontAndBackTexture(addTextureInfo, meshGeometry3D);

            var textureImageName = _outputFolderPath + @"\" + "batman.bmp";

            result.BitmapTextureImg.Save(textureImageName);
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = result.MeshGeometry,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputFolderPath + @"\batman.xaml", geometryModel3D);
        }