Exemplo n.º 1
0
    void Pool()
    {
        // fill lists with patternControll objects
        pooledPatterns = new List <PatternControll>();

        for (int i = 0; i < patternsInSceneLength; i++)
        {
            PatternControll patternControll = Instantiate(patternObjectPrefab, transform.position, Quaternion.identity) as PatternControll;
            patternControll.transform.parent = dynamicObjects;
            patternControll.gameObject.SetActive(false);
            patternControll.SetPrepared(false);
            pooledPatterns.Add(patternControll);
        }
    }
    public override void OnInspectorGUI()
    {
        if (Application.isPlaying)
        {
            DrawDefaultInspector();
        }
        else
        {
            PatternControll script = (PatternControll)target;

            dataOptions = EditorGUILayout.Foldout(dataOptions, "Data Options");
            if (dataOptions)
            {
                EditorGUILayout.PrefixLabel("Pattern Data");
                script.patternData = (PatternData)EditorGUILayout.ObjectField(script.patternData, typeof(PatternData), false);

                EditorGUILayout.PrefixLabel("Child Prefab");
                script.childrenPrefab = (PatternChildControll)EditorGUILayout.ObjectField(script.childrenPrefab, typeof(PatternChildControll), false);

                EditorGUILayout.PrefixLabel("Line Renderer Material");
                script.lineMaterial = (Material)EditorGUILayout.ObjectField(script.lineMaterial, typeof(Material), false);
            }

            // pattern matrix
            GUILayout.Label("Change Pattern", EditorStyles.boldLabel);

            for (int i = 0; i < selectedCoords.Length; i++)
            {
                selectedCoords[i] = Constants.VERTICAL_POSITIONS - script.pattern.coords[i] - 1;
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUI.BeginChangeCheck();
            Undo.RecordObject(target, "Change Pattern");

            for (int x = 0; x < selectedCoords.Length; x++)
            {
                string[] selectionGridStrings = new string[Constants.VERTICAL_POSITIONS + 1];

                for (int y = 0; y < selectionGridStrings.Length; y++)
                {
                    if (y == 0)
                    {
                        selectionGridStrings[selectionGridStrings.Length - 1 - y] = "none";
                    }
                    else
                    {
                        selectionGridStrings[selectionGridStrings.Length - 1 - y] = x + ", " + (y - 1);
                    }
                }

                selectedCoords[x] = Constants.VERTICAL_POSITIONS -
                                    GUILayout.SelectionGrid(
                    selectedCoords[x],
                    selectionGridStrings,
                    1);
            }

            if (EditorGUI.EndChangeCheck())
            {
                //script.UpdatePattern();
                int[] coords = new int[Constants.NUMBER_OF_PLAYERS];

                for (int i = 0; i < coords.Length; i++)
                {
                    coords[i] = selectedCoords[i] - 1;
                }
                script.ChangePattern(new Pattern(coords));
                EditorUtility.SetDirty(target);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                }
            }
            EditorGUILayout.EndHorizontal();

            // random pattern
            randomOptions = EditorGUILayout.Foldout(randomOptions, "Randomize");
            if (randomOptions)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel("Symmetrical Pattern");
                symmetrical = EditorGUILayout.Toggle(symmetrical);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel("Size");
                patternSize = EditorGUILayout.IntField(patternSize);
                patternSize = Mathf.Clamp(patternSize, 2, Constants.NUMBER_OF_PLAYERS);
                if (patternSize % 2 != 0)
                {
                    symmetrical = false;
                }
                EditorGUILayout.EndHorizontal();

                if (GUILayout.Button("Random Pattern"))
                {
                    script.ChangePattern(PatternManager.GetRandomPattern(symmetrical, patternSize));
                }
            }

            // audio assignment
            GUILayout.Label("Change Audio Target", EditorStyles.boldLabel);

            EditorGUILayout.BeginVertical();

            EditorGUILayout.BeginHorizontal();

            //EditorGUILayout.PrefixLabel("Category");
            string[] selectedCategoryStrings = { "Rhythm", "Harmony", "Melody" };

            selectedCategory = script.pattern.audioCategory;

            EditorGUI.BeginChangeCheck();
            Undo.RecordObject(target, "Change Category");
            selectedCategory = GUILayout.SelectionGrid(
                selectedCategory,
                selectedCategoryStrings,
                selectedCategoryStrings.Length);

            if (EditorGUI.EndChangeCheck())
            {
                script.pattern.audioCategory = selectedCategory;
                script.UpdatePattern();
                EditorUtility.SetDirty(target);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                }
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();

            //EditorGUILayout.PrefixLabel("Instrument");
            string[] selectedInstrumentStrings = { "Instrument 1", "Instrument 2", "Instrument 3", "Instrument 4" };

            selectedInstrument = script.pattern.instrumentGroup;

            EditorGUI.BeginChangeCheck();
            Undo.RecordObject(target, "Change Instrument");
            selectedInstrument = GUILayout.SelectionGrid(
                selectedInstrument,
                selectedInstrumentStrings,
                selectedInstrumentStrings.Length);

            if (EditorGUI.EndChangeCheck())
            {
                script.pattern.instrumentGroup = selectedInstrument;
                script.UpdatePattern();
                EditorUtility.SetDirty(target);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                }
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();

            //EditorGUILayout.PrefixLabel("Variation");
            string[] selectedVariationStrings = { "Variation A", "Variation B", "Variation C", "Variation D" };

            selectedVariation = script.pattern.variation;

            EditorGUI.BeginChangeCheck();
            Undo.RecordObject(target, "Change Variation");
            selectedVariation = GUILayout.SelectionGrid(
                selectedVariation,
                selectedVariationStrings,
                selectedVariationStrings.Length);

            if (EditorGUI.EndChangeCheck())
            {
                script.pattern.variation = selectedVariation;
                script.UpdatePattern();
                EditorUtility.SetDirty(target);
                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                }
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
        }
    }