public void Execute(OnRequestCompleteDelegate onComplete)
    {
        if (Status != eRequestStatus.pending_path_find || Status != eRequestStatus.pending_server_response)
        {
            Status = eRequestStatus.pending_path_find;
            m_onCompleteCallback = onComplete;

            PathfindingSystem.AddPathRequest(m_entity.CurrentRoomKey, m_entity.Position, TargetPosition, this.OnPathComputed);
        }
    }
Exemplo n.º 2
0
    // Requests
    public bool SubmitPathRequest(
        Point3d point,
        Vector2d facing,
        PathComputer.OnPathComputerComplete pathCompletedCallback)
    {
        bool success = false;

        m_pathSteps            = new List <PathStep>();
        m_pathStepIndex        = 0;
        m_pathCompleteCallback = pathCompletedCallback;

        m_destinationPoint.Set(point);
        m_destinationFacing.Copy(facing);

        if (Point3d.DistanceSquared(m_destinationPoint, m_entity.Position) > MathConstants.EPSILON_SQUARED)
        {
            success =
                PathfindingSystem.AddPathRequest(
                    m_entity.CurrentRoomKey,
                    m_entity.Position,
                    m_destinationPoint,
                    (PathComputer pathResult) =>
            {
                if (pathResult.ResultCode == PathComputer.eResult.success)
                {
                    m_state     = ePathFindingState.in_progress;
                    m_pathSteps = pathResult.FinalPath;
                }
                else
                {
                    OnPathCompleted(pathResult);
                }
            });
        }
        else
        {
            OnPathCompleted(null);
            success = true;
        }

        return(success);
    }
    public void Execute(OnRequestCompleteDelegate onComplete)
    {
        if (Status != eRequestStatus.pending_path_find || Status != eRequestStatus.pending_server_response)
        {
            m_onCompleteCallback = onComplete;

            if (Point3d.DistanceSquared(OriginalPosition, OriginPortalEntryPoint) > WITHIN_PORTAL_TOLERANCE_SQUARED)
            {
                Status = eRequestStatus.pending_path_find;

                PathfindingSystem.AddPathRequest(
                    m_entity.CurrentRoomKey,
                    m_entity.Position,
                    OriginPortalEntryPoint,
                    this.OnPathComputed);
            }
            else
            {
                Status = eRequestStatus.pending_server_response;
            }
        }
    }