Exemplo n.º 1
0
        /// <summary>
        /// Grant the <see cref="Player"/> rewards from the <see cref="PathRewardEntry"/>
        /// </summary>
        /// <param name="pathRewardEntry">The entry containing items, spells, or titles, to be rewarded"/></param>
        private void GrantPathReward(PathRewardEntry pathRewardEntry)
        {
            if (pathRewardEntry == null)
            {
                throw new ArgumentNullException();
            }

            // TODO: Check if there's bag space. Otherwise queue? Or is there an overflow inventory?
            if (pathRewardEntry.Item2Id > 0)
            {
                player.Inventory.ItemCreate(pathRewardEntry.Item2Id, 1, 4);
            }

            // TODO: Grant Spell rewards (needs PR #76)

            if (pathRewardEntry.CharacterTitleId > 0)
            {
                player.TitleManager.AddTitle((ushort)pathRewardEntry.CharacterTitleId);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Grant the <see cref="Player"/> rewards from the <see cref="PathRewardEntry"/>
        /// </summary>
        /// <param name="pathRewardEntry">The entry containing items, spells, or titles, to be rewarded"/></param>
        private void GrantPathReward(PathRewardEntry pathRewardEntry)
        {
            if (pathRewardEntry == null)
            {
                throw new ArgumentNullException();
            }

            // TODO: Check if there's bag space. Otherwise queue? Or is there an overflow inventory?
            if (pathRewardEntry.Item2Id > 0)
            {
                player.Inventory.ItemCreate(pathRewardEntry.Item2Id, 1, ItemUpdateReason.PathReward);
            }

            if (pathRewardEntry.Spell4Id > 0)
            {
                Spell4Entry spell4Entry = GameTableManager.Spell4.GetEntry(pathRewardEntry.Spell4Id);
                player.SpellManager.AddSpell(spell4Entry.Spell4BaseIdBaseSpell);
            }

            if (pathRewardEntry.CharacterTitleId > 0)
            {
                player.TitleManager.AddTitle((ushort)pathRewardEntry.CharacterTitleId);
            }
        }