public void Update() { int count = _listAgents.Count; for (int i = 0; i < count; i++) { _listAgents[i].Loop(); } int desiredDeltaTime = (PathFindingAgentBehaviour.C_DESIRED_DELTATIME); //.AsInt(); int frameTime = desiredDeltaTime; // Math.Min((int)(UnityEngine.Time.deltaTime * 1000), desiredDeltaTime); // 30; _pfm.Update(frameTime); Framework.CoroutineScheduler.instance.UpdateAllCoroutines(_pfm.CurTime); frameIdx++; //if(frameIdx%10==0) //{ // Debug.LogError(frameIdx); //} }