Exemplo n.º 1
0
        public string QueueIgnoringRequirements(IParty party)
        {
            Unqueue(party);
            int minLevel = PartyUtils.GetLowestLevelPlayer(party).Level;

            IList <IAdventure> adventures = repository
                                            .Get(a => {
                return(a.MinimumLevel <= minLevel &&
                       AdventureUtils.GetCostRequirementPredicate(party).Invoke(a));
            });

            if (adventures.Count == 0)
            {
                return("A member in your party is either too low a level or cannot afford, " +
                       "and dungeons!");
            }

            Random     rnd       = new Random();
            IAdventure adventure = adventures[rnd.Next(0, adventures.Count - 1)];

            adventureQueue.Add(new KeyValuePair <IParty, IAdventure>(party, adventure));
            return(string.Format("Your party has joined the adventure queue for {0}, which " +
                                 "will start shortly. Maximum level requirements have been ignored, Xp is capped at " +
                                 "the adventures maximum level ({1}). ",
                                 adventure.Name, adventure.MaximumLevel));
        }
Exemplo n.º 2
0
        private string AutoLevelSyncParty(IParty party)
        {
            StringBuilder sb   = new StringBuilder();
            IPlayer       sync = PartyUtils.GetLowestLevelPlayer(party);

            party.LevelSync(sync.Level);
            sb.AppendFormat("Automatically Level syncing to lowest level player ({0}) ",
                            sync.Name);
            sb.Append("and finding dungeons based on this level. ");

            return(sb.ToString());
        }
Exemplo n.º 3
0
        public string QueueIgnoringRequirements(IParty party, int[] ids)
        {
            Unqueue(party);
            int minLevel = PartyUtils.GetLowestLevelPlayer(party).Level;

            IList <IAdventure> adventures = repository.Get(a => {
                return(ids.Contains(a.ID) && a.MinimumLevel < minLevel);
            });

            if (adventures.Count == 0)
            {
                return("A member in your party is too low a level to Queue.");
            }

            Random     rnd       = new Random();
            IAdventure adventure = adventures[rnd.Next(0, adventures.Count - 1)];

            adventureQueue.Add(new KeyValuePair <IParty, IAdventure>(party, adventure));
            return(string.Format("Your party has joined the adventure queue for {0}, which " +
                                 "will start shortly. Maximum level requirements have been ignored.",
                                 adventure.Name));
        }