void Update() { m_timeCounter += Time.deltaTime; if (m_timeCounter > m_timeInterval) { for (int zeNum = 0; zeNum < m_times; ++zeNum) { m_TheParticleSystem.stopEffect(); m_TheParticleSystem.playEffect(); transform.position = new Vector3(transform.position.x + m_SpacingX, transform.position.y, transform.position.z); } transform.position = particleSystemPos; m_timeCounter = 0; } }