Exemplo n.º 1
0
 void OnParticleCollision(GameObject other)
 {
     if (other.gameObject.tag == "Player")
     {
         Player          pl = ht.GetComponent <Player>();
         ParticlePlaying pp = ht.GetComponent <ParticlePlaying>();
         if (pl.faint == false)
         {
             pl.FaintCheck();
             pp.PlayParticle();
         }
     }
 }
Exemplo n.º 2
0
 void RevivalFaint()
 {
     revivalCount += 1 * Time.deltaTime;
     if (revivalCount >= revivalLine)
     {
         ParticlePlaying pp = pl.GetComponent <ParticlePlaying>();
         faint        = false;
         revivalCount = 0;
         pp.isPlaying = false;
         PlayerAnim pAnim = pig.GetComponent <PlayerAnim>();
         pAnim.FiantAnimOff();
         rigid.velocity = Vector3.zero;
     }
 }