Exemplo n.º 1
0
        public void Load(string resource, out ParticleContent obj)
        {
            if (particles.ContainsKey(resource))
            {
                if (particles[resource] != null)
                {
                    obj = particles[resource];
                    return;
                }
                else
                {
                    obj = null;
                    particles.Remove(resource);
                    Log.Write(this, "Resource [" + resource + "] was null in the cache. Pruning reference.", LogLevels.Warning);
                }
            }
            else
            {
                try
                {
                    obj = game.Content.Load<ParticleContent>(resource);
                }
                catch (ContentLoadException e)
                {
                    Log.Write(this, "Exception: " + e.Message);
                    Log.Write(this, "Resource [" + resource + "], not found in content directory.", LogLevels.Error);
                    obj = null;
                    return;
                }

                if (obj == null)
                {
                    Log.Write(this, "Unable to load resource [" + resource + "] into memory, reason unknown.", LogLevels.Error);
                    return;
                }
                else
                    particles.Add(resource, obj);
            }
        }
Exemplo n.º 2
0
 public void Unload(string resource, out ParticleContent obj)
 {
     if (particles.ContainsKey(resource))
     {
         obj = null;
         particles.Remove(resource);
     }
     else
     {
         obj = null;
         Log.Write(this, "Unable to unload resource [" + resource + "] because it was not found in the cache.", LogLevels.Warning);
     }
 }
Exemplo n.º 3
0
        public void Unload(ContentCache cache)
        {
            Log.Write(this, "Unloading effect resource for the video particle effect.");

            cache.Unload(resource, out config);
            config = null;
            particles = null;
            vertexDeclaration = null;
            vertexBuffer = null;

            Loaded = false;
        }