Exemplo n.º 1
0
 public Pawn(PawnColor color, PawnType type) : base("MasterMindPawn")
 {
     _effect = new Particle.ParticleSystem("light");
     _effect.SetLifeTime(10, 20);
     _effect.SetParent(this.EntityId);
     _effect.SetSize(0.2f, 0.2f);
     _effect.SetSpread(Helpers.PhysicsAndPositions.PI * 2);
     _effect.SetRandomSpeed(true, 0.05f);
     SetPawnColor(color);
     SetPawnType(type);
     SetTexture("pawn");
     Selected = false;
 }
Exemplo n.º 2
0
 public Pawn(PawnColor color, PawnType type)
     : base("MasterMindPawn")
 {
     _effect = new Particle.ParticleSystem("light");
     _effect.SetLifeTime(10, 20);
     _effect.SetParent(this.EntityId);
     _effect.SetSize(0.2f, 0.2f);
     _effect.SetSpread(Helpers.PhysicsAndPositions.PI * 2);
     _effect.SetRandomSpeed(true, 0.05f);
     SetPawnColor(color);
     SetPawnType(type);
     SetTexture("pawn");
     Selected = false;
 }