Exemplo n.º 1
0
 public override void OnPartialAnimationLoopEnd(PartialAnimation ActivePartialAnimation, string ActiveMovementStance, RobotAnimation Owner)
 {
     if (IsReloading)
     {
         if (CanBeReloaded())
         {
             if (CurrentAnimation.AnimationPath == ReloadAnimationName)
             {
                 IsReloading = false;
                 Owner.ActivatePartialWeapon(this, GetAnimationName(ActiveMovementStance));
             }
             else
             {
                 InitiateFollowingAttack(true, ActiveMovementStance, Owner);
             }
         }
         else
         {
             IsReloading = false;
         }
     }
     else if (CurrentAnimation == ActivePartialAnimation)
     {
         CurrentAnimation = null;
         InitiateFollowingAttack(true, ActiveMovementStance, Owner);
         if (CurrentAnimation == null)
         {
             Owner.ActivatePartialWeapon(this, GetAnimationName(ActiveMovementStance));
         }
     }
 }
Exemplo n.º 2
0
 protected override void OnPartialAnimationLoopEnd(PartialAnimation ActivePartialAnimation)
 {
     RemovePartialAnimation(ActivePartialAnimation);
     foreach (WeaponBase ActiveWeapon in PrimaryWeapons.ActiveWeapons)
     {
         ActiveWeapon.OnPartialAnimationLoopEnd(ActivePartialAnimation, ActiveMovementStance, this);
     }
     foreach (WeaponBase ActiveWeapon in SecondaryWeapons.ActiveWeapons)
     {
         if (ActiveWeapon.CurrentAnimation == ActivePartialAnimation)
         {
             ActiveWeapon.CurrentAnimation = null;
             ActiveWeapon.InitiateFollowingAttack(true, ActiveMovementStance, this);
         }
         else
         {
         }
     }
 }
Exemplo n.º 3
0
 public abstract void OnPartialAnimationLoopEnd(PartialAnimation ActivePartialAnimation, string ActiveMovementStance, RobotAnimation Owner);