// Start is called before the first frame update void Start() { var component = GetComponent <Button>(); var color = component.colors; color.normalColor = Color.white; color.highlightedColor = Color.red; color.pressedColor = Color.blue; component.colors = color; text = transform.root.GetComponent <Text>(); m_MenuDelete = transform.root.gameObject.GetComponent <ParentMenuCanvasBehavior>(); }
// Start is called before the first frame update void Start() { var component = GetComponent <Button>(); var color = component.colors; color.normalColor = Color.white; color.highlightedColor = Color.red; color.pressedColor = Color.blue; component.colors = color; m_MenuDelete = transform.root.gameObject.GetComponent <ParentMenuCanvasBehavior>(); m_ObjPlayerCmdBhv = GameObject.FindWithTag("PlayerCommand"); m_ObjMenuCanvas = transform.parent.gameObject; int stageSelectCanvas = 2; m_ObjStageSelectCanvas = transform.root.GetChild(stageSelectCanvas).gameObject; }