Exemplo n.º 1
0
    // The source image
//    string url = "https://clipground.com/images/monkey-baby-clipart-14.jpg";

    public void Start()
    {
//        Debug.Log("DENTRO DE " + name);
        param    = GameObject.Find("Parametrosaves");
        prm      = param.GetComponent <Parametrosaves>();
        animales = prm.aleatorios();

        /*foreach (string i in animales) {
         *  Debug.Log("Animales desde Parametros: " + i);
         * }*/



        int  index = 0;
        bool rep   = true;

        i1 = GameObject.Find("A1").GetComponent <Image>();
        i2 = GameObject.Find("A2").GetComponent <Image>();
        i3 = GameObject.Find("A3").GetComponent <Image>();
        i4 = GameObject.Find("A4").GetComponent <Image>();
        if (name == "A1")
        {
            anim = GameObject.Find("A1").GetComponent <Image>();
        }
        if (name == "A2")
        {
            anim = GameObject.Find("A2").GetComponent <Image>();
        }
        if (name == "A3")
        {
            anim = GameObject.Find("A3").GetComponent <Image>();
        }
        if (name == "A4")
        {
            anim = GameObject.Find("A4").GetComponent <Image>();
        }



        while (rep == true)
        {
            rep = false;
            System.Random rand = new System.Random();
            index = rand.Next(animales.Length);
            //string rd = rutas[index];
            string ruta = animales[index];
            //Debug.Log("aleatorio "+name+": " + ruta);
            string[] dir      = ruta.Split('/');
            string   etiqueta = dir[dir.Length - 1];
            string[] et       = etiqueta.Split('-');
            if (et[0].Contains(".png"))
            {
                string[] lab = et[0].Split('.');
                tag  = lab[0];
                name = lab[0];
                //Debug.Log("Contiene PNG");
                //  Debug.Log("etiqueta final asignada: " + lab[0]);
            }
            else
            {
                tag = et[0];
                //Debug.Log("etiqueta asignada 1: " + et[0]);
            }
            anim.sprite = Resources.Load <Sprite>(ruta); //"Sprites/oso perezoso_1"

            //Debug.Log("ANIMAL DESPUES: " + anim.sprite);
            if (name == "A1")
            {
                i1 = GameObject.Find("A1").GetComponent <Image>();
                if (i1.sprite == i2.sprite || i1.sprite == i3.sprite || i1.sprite == i4.sprite)
                {
                    rep = true;
                    //Debug.Log("ANIMAL REPETIDO :" +rep);
                }
            }
            if (name == "A2")
            {
                i2 = GameObject.Find("A2").GetComponent <Image>();
                if (i2.sprite == i1.sprite || i2.sprite == i3.sprite || i2.sprite == i4.sprite)
                {
                    rep = true;
                    //Debug.Log("ANIMAL REPETIDO :" +rep);
                }
            }
            if (name == "A3")
            {
                i3 = GameObject.Find("A3").GetComponent <Image>();
                if (i3.sprite == i1.sprite || i3.sprite == i2.sprite || i3.sprite == i4.sprite)
                {
                    rep = true;
                    // Debug.Log("ANIMAL REPETIDO :" +rep);
                }
            }
            if (name == "A4")
            {
                i4 = GameObject.Find("A4").GetComponent <Image>();
                if (i4.sprite == i1.sprite || i4.sprite == i2.sprite || i4.sprite == i3.sprite)
                {
                    rep = true;
                    // Debug.Log("ANIMAL REPETIDO :" +rep);
                }
            }

            /*Debug.Log("ANIMAL estado :" +rep);
             * Debug.Log("ANIMAL 1 : " + i1.sprite);
             * Debug.Log("ANIMAL 2 : " + i2.sprite);
             * Debug.Log("ANIMAL 3 : " + i3.sprite);
             * Debug.Log("ANIMAL 4 : " + i4.sprite);*/
        }
    }
Exemplo n.º 2
0
    public void Start()
    {
        int  index = 0;
        bool rep   = true;

//        Debug.Log("DENTRO DE " + name);
        param   = GameObject.Find("Parametrosaves");
        prm     = param.GetComponent <Parametrosaves>();
        sombras = prm.sombras_al();

        /*foreach (string i in sombras) {
         *  Debug.Log("Sombras desde Parametros: " + i);
         * } */

        i1 = GameObject.Find("S1").GetComponent <Image>();
        i2 = GameObject.Find("S2").GetComponent <Image>();
        i3 = GameObject.Find("S3").GetComponent <Image>();
        i4 = GameObject.Find("S4").GetComponent <Image>();
        if (name == "S1")
        {
            sombra = GameObject.Find("S1").GetComponent <Image>();
        }
        if (name == "S2")
        {
            sombra = GameObject.Find("S2").GetComponent <Image>();
        }
        if (name == "S3")
        {
            sombra = GameObject.Find("S3").GetComponent <Image>();
        }
        if (name == "S4")
        {
            sombra = GameObject.Find("S4").GetComponent <Image>();
        }



        while (rep == true)
        {
            rep = false;

            System.Random rand = new System.Random();
            index = rand.Next(sombras.Length);
            //string rd = rutas[index];
            string ruta = sombras[index];
            // Debug.Log("aleatorio SOMBRA "+name+": " + ruta);
            string[] dir      = ruta.Split('/');
            string   etiqueta = dir[dir.Length - 1];
            string[] et       = etiqueta.Split('-');
            if (et[0].Contains(".png"))
            {
                string[] lab = et[0].Split('.');
                tag  = lab[0];
                name = lab[0] + "_sombra";
                //Debug.Log("Contiene PNG");
                // Debug.Log("etiqueta final asignada: " + lab[0]);
                //Debug.Log("nombre final asignada: " + name);
            }
            else
            {
                tag = et[0];
                //Debug.Log("etiqueta asignada 1: " + et[0]);
            }
            sombra.sprite = Resources.Load <Sprite>(ruta);
            animal        = ruta.Replace("sombra", "color");
            //Debug.Log("animal : "+ animal);

            //Debug.Log("SOMBRA DESPUES: " + sombra.sprite);
            if (name == "S1")
            {
                i1 = GameObject.Find("S1").GetComponent <Image>();
                if (i1.sprite == i2.sprite || i1.sprite == i3.sprite || i1.sprite == i4.sprite)
                {
                    rep = true;
                    //Debug.Log("SOMBRA REPETIDO :" +rep);
                }
            }
            if (name == "S2")
            {
                i2 = GameObject.Find("S2").GetComponent <Image>();
                if (i2.sprite == i1.sprite || i2.sprite == i3.sprite || i2.sprite == i4.sprite)
                {
                    rep = true;
                    // Debug.Log("SOMBRA REPETIDO :" +rep);
                }
            }
            if (name == "S3")
            {
                i3 = GameObject.Find("S3").GetComponent <Image>();
                if (i3.sprite == i1.sprite || i3.sprite == i2.sprite || i3.sprite == i4.sprite)
                {
                    rep = true;
                    // Debug.Log("SOMBRA REPETIDO :" +rep);
                }
            }
            if (name == "S4")
            {
                i4 = GameObject.Find("S4").GetComponent <Image>();
                if (i4.sprite == i1.sprite || i4.sprite == i2.sprite || i4.sprite == i3.sprite)
                {
                    rep = true;
                    //Debug.Log("SOMBRA REPETIDO :" +rep);
                }
            }
        }
    }