Exemplo n.º 1
0
        public void OnExitLevel2(Parameter para)
        {
            sendingscores = true;
            Log.Debug("Sending match stats...");
            var winner = "";

            switch (para.Type)
            {
            case VariableType.String:
                winner = para.As <string>();
                break;

            case VariableType.Entity:
                if (para.As <Entity>().IsPlayer)
                {
                    winner = para.As <Entity>().GetField <string>("name");
                }
                break;
            }
            SendMessage("Match ended, level is exiting...");
            SendMessage("Scoreboard (Winner is " + winner + "): ");
            //Log.Debug("Constructing match stats...");
            BuildScores();
            irc.ListenOnce(false);
            Thread.Sleep(500);
            sendingscores = false;
            Destroy();
        }
Exemplo n.º 2
0
 public void OnExitLevel2(Parameter para)
 {
     sendingscores = true;
     Log.Debug("Sending match stats...");
     var winner = "";
     switch (para.Type)
     {
         case VariableType.String:
             winner = para.As<string>();
             break;
         case VariableType.Entity:
             if (para.As<Entity>().IsPlayer)
                 winner = para.As<Entity>().GetField<string>("name");
             break;
     }
     SendMessage("Match ended, level is exiting...");
     SendMessage("Scoreboard (Winner is " + winner + "): ");
     //Log.Debug("Constructing match stats...");
     BuildScores();
     irc.ListenOnce(false);
     Thread.Sleep(500);
     sendingscores = false;
     Destroy();
 }
Exemplo n.º 3
0
Arquivo: bots.cs Projeto: Slvr11/horde
        public static void onBotDamage(Entity hitbox, Parameter damage, Parameter attacker, Parameter direction_vec, Parameter point, Parameter meansOfDeath, Parameter modelName, Parameter partName, Parameter tagName, Parameter iDFlags, Parameter weapon)
        {
            //if (attacker.As<Entity>().Classname != "player") return;

            Entity currentBot = hitbox.GetField <Entity>("parent");

            if (!botsInPlay.Contains(currentBot))
            {
                return;
            }
            Entity player = (Entity)attacker;

            if ((string)weapon == "remote_uav_weapon_mp" && attacker.As <Entity>().HasField("owner"))//UAV tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 20;
            }
            else if ((string)weapon == "sentry_minigun_mp")//Sentry tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 10;
            }
            else if ((string)weapon == "manned_gl_turret_mp")//Sentry tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 300;
            }

            //Utilities.PrintToConsole((string)meansOfDeath);

            if ((string)weapon != "sentry_minigun_mp" && (string)weapon != "remote_uav_weapon_mp" && (string)meansOfDeath != "MOD_EXPLOSIVE_BULLET")
            {
                PlayFX(fx_blood, point.As <Vector3>());                                                                                                                                    //Only play FX if the weapon isn't a script weapon
            }
            doBotDamage((int)damage, player, (string)weapon, hitbox, (string)meansOfDeath, point.As <Vector3>());

            string botState = currentBot.GetField <string>("state");

            if (botState != "hurt" && botState != "attacking" && (string)meansOfDeath != "MOD_BLEEDOUT")
            {
                if (currentBot.GetField <string>("type") == "tower")
                {
                    playAnimOnBot(currentBot, botAnims["tower_run_hurt"]);
                }
                else
                {
                    playAnimOnBot(currentBot, botAnims["run_hurt"]);
                }
                currentBot.SetField("state", "hurt");
                AfterDelay(500, () =>
                {
                    if (currentBot.GetField <string>("state") != "dead")
                    {
                        currentBot.SetField("state", "post_hurt");
                    }
                });
            }

            if (hitbox.GetField <int>("damageTaken") >= hitbox.GetField <int>("currentHealth"))
            {
                currentBot.SetField("isAlive", false);
                currentBot.SetField("state", "dead");
                hitbox.SetCanDamage(false);
                hitbox.SetCanRadiusDamage(false);
                hitbox.SetModel("tag_origin");//Change model to avoid the dead bot's hitbox blocking shots
                if (player.Classname == "player")
                {
                    int pointGain = 20;
                    if ((string)meansOfDeath == "MOD_HEADSHOT")
                    {
                        pointGain = 50;
                    }

                    scorePopup(player, pointGain);
                    addRank(player, pointGain);

                    player.Kills++;

                    if (player.HasField("specialty_triggerhappy") && (string)weapon == player.CurrentWeapon)
                    {
                        int ammoInClip   = player.GetWeaponAmmoClip(player.CurrentWeapon);
                        int clipSize     = WeaponClipSize(player.CurrentWeapon);
                        int difference   = clipSize - ammoInClip;
                        int ammoReserves = player.GetWeaponAmmoStock(player.CurrentWeapon);

                        if (ammoInClip != clipSize && ammoReserves > 0)
                        {
                            if (ammoInClip + ammoReserves >= clipSize)
                            {
                                player.SetWeaponAmmoClip(player.CurrentWeapon, clipSize);
                                player.SetWeaponAmmoStock(player.CurrentWeapon, (ammoReserves - difference));
                            }
                            else
                            {
                                player.SetWeaponAmmoClip(player.CurrentWeapon, ammoInClip + ammoReserves);

                                if (ammoReserves - difference > 0)
                                {
                                    player.SetWeaponAmmoStock(player.CurrentWeapon, (ammoReserves - difference));
                                }
                                else
                                {
                                    player.SetWeaponAmmoStock(player.CurrentWeapon, 0);
                                }
                            }
                        }
                    }
                }
                currentBot.MoveTo(currentBot.Origin, 0.05f);

                spawnBotRagdoll(currentBot, (string)meansOfDeath, point.As <Vector3>());
                despawnBot(currentBot);
                botsInPlay.Remove(currentBot);
                roundUtil.checkForEndRound();
            }
        }
Exemplo n.º 4
0
        public static void onBotDamage(Entity hitbox, Parameter damage, Parameter attacker, Parameter direction_vec, Parameter point, Parameter meansOfDeath, Parameter modelName, Parameter partName, Parameter tagName, Parameter iDFlags, Parameter weapon, bool isCrawler, bool isBoss)
        {
            if ((string)weapon == "iw5_usp45_mp_akimbo_silencer02" || AIZ.isRayGun((string)weapon))
            {
                return;
            }

            Entity currentBot = hitbox.GetField <Entity>("parent");

            if (!botsInPlay.Contains(currentBot))
            {
                return;
            }
            Entity player = (Entity)attacker;

            if ((string)weapon == "remote_uav_weapon_mp" && attacker.As <Entity>().HasField("owner"))//UAV tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 50;
            }
            else if ((string)weapon == "sentry_minigun_mp")//Sentry tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 10;
            }
            else if ((string)weapon == "manned_gl_turret_mp")//Sentry tweaks
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
                damage       = 300;
            }
            else if ((string)weapon == "remote_tank_projectile_mp" || (string)weapon == "uav_strike_projectile_mp")
            {
                player       = attacker.As <Entity>().GetField <Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
            }
            else if ((string)weapon == "ac130_25mm_mp")//A10 tweaks
            {
                //player = attacker.As<Entity>().GetField<Entity>("owner");
                meansOfDeath = "MOD_PASSTHRU";
            }

            //Utilities.PrintToConsole((string)meansOfDeath);

            if ((string)meansOfDeath == "MOD_BLEEDOUT")
            {
                Vector3 org = currentBot.GetTagOrigin("j_head");
                PlayFX(AIZ.fx_headshotBlood, org);
                doBotDamage((int)damage, player, (string)weapon, hitbox, (string)meansOfDeath, point.As <Vector3>(), true);
            }
            else
            {
                if ((string)weapon != "sentry_minigun_mp" && (string)weapon != "manned_gl_turret_mp" && (string)weapon != "remote_uav_weapon_mp" && (string)meansOfDeath != "MOD_EXPLOSIVE_BULLET")
                {
                    PlayFX(AIZ.fx_blood, point.As <Vector3>());                                                                                                                                                                               //Only play FX if the weapon isn't a script weapon
                }
                doBotDamage((int)damage, player, (string)weapon, hitbox, (string)meansOfDeath, point.As <Vector3>());
            }
            string botState = currentBot.GetField <string>("state");

            if (botState != "hurt" && botState != "attacking" && (string)meansOfDeath != "MOD_BLEEDOUT")
            {
                if (!isCrawler && !isBoss)
                {
                    playAnimOnBot(currentBot, getHurtAnim(hitbox));
                }
                else if (isBoss)
                {
                    playAnimOnBot(currentBot, anim_runHurt);
                }
                currentBot.SetField("state", "hurt");
                AfterDelay(500, () =>
                           currentBot.SetField("state", "post_hurt"));
            }

            updateBotLastActiveTime(currentBot);

            if (hitbox.GetField <int>("damageTaken") >= hitbox.GetField <int>("currentHealth"))
            {
                currentBot.SetField("isAlive", false);
                if (currentBot.HasField("isOnCompass") && currentBot.GetField <bool>("isOnCompass"))
                {
                    /*
                     * Objective_Delete(currentBot.GetField<int>("compassID"));
                     * h_mapEdit._objIDList[currentBot.GetField<int>("compassID")] = false;
                     * h_mapEdit._objIDs.Remove(currentBot);
                     * currentBot.ClearField("compassID");
                     */
                    mapEdit.removeObjID(currentBot);
                    currentBot.SetField("isOnCompass", false);
                }
                hitbox.SetCanDamage(false);
                hitbox.SetCanRadiusDamage(false);
                hitbox.SetModel("tag_origin");//Change model to avoid the dead bot's hitbox blocking shots
                //if (isBoss) hitbox.Delete();
                if (AIZ.isPlayer(player))
                {
                    if (currentBot.HasField("primedForNuke") && !currentBot.GetField <bool>("primedForNuke"))
                    {
                        int pointGain = 50;
                        if ((string)meansOfDeath == "MOD_HEADSHOT")
                        {
                            pointGain = 100;
                        }
                        if ((string)meansOfDeath == "MOD_MELEE")
                        {
                            pointGain = 130;
                        }

                        if (doublePointsTime > 0)
                        {
                            pointGain *= 2;
                        }

                        if ((string)meansOfDeath != "MOD_PASSTHRU")
                        {
                            player.SetField("cash", player.GetField <int>("cash") + pointGain);
                            hud.scorePopup(player, pointGain);
                        }
                        AIZ.addRank(player, pointGain);
                    }
                    player.Kills++;
                    if (player.HasField("aizHud_created"))
                    {
                        player.SetField("points", player.GetField <int>("points") + 1);
                        HudElem pointNumber = player.GetField <HudElem>("hud_pointNumber");
                        pointNumber.SetValue(player.GetField <int>("points"));
                    }
                    killstreaks.checkKillstreak(player);
                }
                currentBot.MoveTo(currentBot.Origin, 0.05f);

                if (isCrawler || currentBot.HasField("hasBeenCrippled"))
                {
                    playAnimOnBot(currentBot, crawlerAnim_death);
                }
                else
                {
                    //Log.Write(LogLevel.All, (string)meansOfDeath);

                    /*
                     * if ((string)meansOfDeath == "MOD_EXPLOSIVE" || (string)meansOfDeath == "MOD_GRENADE_SPLASH")
                     * {
                     *  currentBot.Angles = VectorToAngles(point.As<Vector3>() - currentBot.Origin);
                     *  int randomAnim = g_AIZ.rng.Next(anim_death_explode.Length);
                     *  currentplayAnimOnBot(bot, anim_death_explode[randomAnim]);
                     * }
                     * else
                     */
                    //{
                    int randomAnim = AIZ.rng.Next(anim_deaths.Length);
                    playAnimOnBot(currentBot, anim_deaths[randomAnim]);
                    //}
                }

                if (currentBot.HasField("hasBeenCrippled"))
                {
                    currentBot.ClearField("hasBeenCrippled");
                }

                if (isCrawler)
                {
                    AfterDelay(500, () => currentBot.MoveTo(currentBot.Origin + new Vector3(0, 0, 2500), 5));
                }

                AfterDelay(5000, () => despawnBot(currentBot, isCrawler, isBoss));
                botsInPlay.Remove(currentBot);
                onBotUpdate();
                roundSystem.checkForEndRound();
                if (isCrawler && roundSystem.isCrawlerWave && (botsInPlay.Count == 0 && botsForWave == spawnedBots) && perkDropsEnabled && AIZ.isHellMap)
                {
                    bonusDrops.spawnBonusDrop(bonusDrops.dropTypes.perk, currentBot.Origin); return;
                }
                if (!isBoss)
                {
                    bonusDrops.dropTypes bonusType = bonusDrops.checkForBonusDrop();
                    if (bonusType != bonusDrops.dropTypes.none)
                    {
                        bonusDrops.spawnBonusDrop(bonusType, currentBot.Origin);
                    }
                }
            }
        }