Exemplo n.º 1
0
    void Start()
    {
        body                = GetComponent <SpaceGravityBody> ();
        killable            = GetComponent <Killable> ();
        characterController = GetComponent <CharacterController> ();
        attackController    = GetComponent <CharacterAttackController> ();
        GameObject attack = GameObject.Find("skillAttack");

        initializePlayerRotation();
        bpAnimator        = animationBigPappada.GetComponent <Animator>();
        pappadaC          = pappada.GetComponent <PappadaController> ();
        flyParticles      = flyingParticles.GetComponent <ParticleSystem> ();
        getHurtBigPappada = GameObject.Instantiate(getHurtBigPappadaPrefab) as GameObject;
        initializeVariables();
        StartCoroutine("resetWeaponTrail");
    }
 void Start()
 {
     body = GetComponent<SpaceGravityBody> ();
     killable = GetComponent<Killable> ();
     characterController = GetComponent<CharacterController> ();
     attackController = GetComponent<CharacterAttackController> ();
     GameObject attack = GameObject.Find("skillAttack");
     initializePlayerRotation ();
     bpAnimator = animationBigPappada.GetComponent<Animator>();
     pappadaC = pappada.GetComponent<PappadaController> ();
     flyParticles = flyingParticles.GetComponent<ParticleSystem> ();
     getHurtBigPappada = GameObject.Instantiate (getHurtBigPappadaPrefab) as GameObject;
     initializeVariables ();
     StartCoroutine ("resetWeaponTrail");
 }