Exemplo n.º 1
0
        public void PlayerAfterUploaded(GPlayer player, Packet packet)
        {
            var            db = new PangyaEntities();
            byte           Option;
            byte           Cases;
            uint           TypeId;
            uint           UCC_IDX;
            string         UCC_UNIQUE;
            string         UCC_NAME;
            PlayerItemData Item     = null;
            TSaveUCC       UCC_SAVE = new TSaveUCC();

            Option = packet.ReadByte();
            switch (Option)
            {
            // Save Permanently
            case 0:
            {
                TypeId     = packet.ReadUInt32();
                UCC_UNIQUE = packet.ReadPStr();        //key?
                UCC_NAME   = packet.ReadPStr();

                Item = player.Inventory.ItemWarehouse.GetUCC(TypeId, UCC_UNIQUE);

                if (Item == null)
                {
                    Item = player.Inventory.ItemWarehouse.GetUCC(TypeId, UCC_UNIQUE);
                    return;
                }
                if (!(Item == null))
                {
                    Item.ItemUCCStatus    = 1;
                    Item.ItemUCCName      = UCC_NAME;
                    Item.ItemUCCDrawerUID = (uint)player.GetUID;
                    Item.ItemNeedUpdate   = false;
                    UCC_SAVE.UID          = (uint)player.GetUID;
                    UCC_SAVE.UCCIndex     = Item.ItemIndex;
                    UCC_SAVE.UCCName      = UCC_NAME;
                    UCC_SAVE.UCCStatus    = (byte)Item.ItemUCCStatus;
                    UCC_SAVE.UccDrawerUID = (uint)player.GetUID;
                    // SAVE TO DATABASE
                    SaveUCC(UCC_SAVE);
                }
                player.Response.Write(new byte[] { 0x2E, 0x01, 0x00, 0x01 });
                player.Response.WriteUInt32(Item.ItemIndex);
                player.Response.WriteUInt32(Item.ItemTypeID);
                player.Response.WritePStr(Item.ItemUCCUnique);
                player.Response.WritePStr(UCC_NAME);
                player.SendResponse();
                break;
            }

            // UCC INFO
            case 1:
            {
                UCC_IDX = packet.ReadUInt32();
                Cases   = packet.ReadByte();


                if ((UCC_IDX == 0))
                {
                    player.SendResponse(new byte[] { 0x2E, 0x01, 0x04 });
                    return;
                }
                try
                {
                    var data = db.ProcGetUCCData((int)UCC_IDX).ToList();
                    if (data.Count <= 0)
                    {
                        return;
                    }

                    player.Response.Write(new byte[] { 0x2E, 0x01, 0x01 });
                    foreach (var Query in data)
                    {
                        player.Response.WriteInt32(Query.TYPEID);
                        player.Response.WritePStr(Query.UCC_UNIQE);
                        player.Response.WriteByte(1);
                        player.Response.WriteInt32(Query.item_id);
                        player.Response.WriteInt32(Query.TYPEID);
                        player.Response.WriteZero(0xF);
                        player.Response.WriteByte(1);
                        player.Response.WriteZero(0x10);
                        player.Response.WriteByte(2);
                        player.Response.WriteStr(Query.UCC_NAME, 0x10);
                        player.Response.WriteZero(0x19);
                        player.Response.WriteStr(Query.UCC_UNIQE, 0x9);
                        player.Response.WriteByte((byte)Query.UCC_STATUS);
                        player.Response.WriteUInt16((ushort)Query.UCC_COPY_COUNT);
                        player.Response.WriteStr(Query.Nickname, 0x10);
                        player.Response.WriteZero(0x56);
                    }
                    player.SendResponse();
                }
                finally
                {
                    db = null;
                }
                break;
            }

            // COPY UCC
            case 2:
            {
                TypeId     = packet.ReadUInt32();
                UCC_UNIQUE = packet.ReadPStr();
                packet.Skip(2);
                UCC_IDX = packet.ReadUInt32();


                // IDX TO COPY
                Item = player.Inventory.ItemWarehouse.GetUCC(TypeId, UCC_UNIQUE, true);
                if (Item == null)
                {
                    return;
                }
                db = new PangyaEntities();
                try
                {
                    //ProcSaveUCCCopy
                    var Query = db.ProcSaveUCCCopy((int)player.GetUID, (int)TypeId, UCC_UNIQUE, (int)UCC_IDX).First();

                    if (Query.Code == 0)
                    {
                        return;
                    }
                    player.Response.Write(new byte[] { 0x2E, 0x01, 0x02 });
                    player.Response.WriteUInt32(TypeId);
                    player.Response.WritePStr(UCC_UNIQUE);
                    player.Response.Write(new byte[] { 0x01, 0x00 });         // UNKNOWN YET
                    player.Response.WriteUInt32(UCC_IDX);
                    player.Response.WriteInt32(Query.ITEM_ID);
                    player.Response.WriteInt32(Query.TYPEID);
                    player.Response.WritePStr(Query.UCC_UNIQE);
                    player.Response.Write((ushort)Query.UCC_COPY_COUNT);
                    player.Response.Write((byte)1);
                    player.SendResponse();
                }
                finally
                {
                    db = null;
                }
                break;
            }

            // SAVE TEMPARARILY
            case 3:
            {
                TypeId     = packet.ReadUInt32();
                UCC_UNIQUE = packet.ReadPStr();

                player.Response.Write(new byte[] { 0x2E, 0x01 });
                player.Response.Write(Option);
                player.Response.WriteUInt32(TypeId);
                player.Response.WritePStr(UCC_UNIQUE);
                Item = player.Inventory.ItemWarehouse.GetUCC(TypeId, UCC_UNIQUE);
                if (Item == null)
                {
                    player.Response.Write((byte)0);
                }
                if (!(Item == null))
                {
                    Item.ItemUCCStatus  = 2;
                    Item.ItemNeedUpdate = true;
                    player.Response.Write((byte)1);
                }
                player.SendResponse();
                break;
            }
            }
        }