public override void PrepareFight(Mage mage, Ai ai, PanelMage myPanel, PanelMage enemy) { Mage = mage; Ai = ai; MyPanel = myPanel; EnemysPanel = enemy; }
void OnTriggerEnter(Collider other) { PanelMage pm = other.gameObject.transform.parent.GetComponent <PanelMage>(); if (pm != null) { pm.TakeDamage(Spell.AfterHitParams[AfterHitParam.Damage]); BlowUp(); } PanelMinigame pmini = other.gameObject.GetComponent <PanelMinigame>(); if (pmini != null) { if (pmini.LeftCollider == other || pmini.RightCollider == other) { Direction.x = -Direction.x; if (Bounced) { BlowUp(); } Bounced = true; } if (pmini.TopCollider == other || pmini.BottomCollider == other) { BlowUp(); } } Bullet b = other.GetComponent <Bullet>(); if (b != null) { BlowUp(); b.BlowUp(); } PanelFounder pf = other.transform.parent.GetComponent <PanelFounder>(); if (pf != null) { BlowUp(); Debug.Log("bonus found"); pf.TakeBy(Caster); } }
public abstract void PrepareFight(Mage mage, Ai ai, PanelMage myPanel, PanelMage enemy);