protected override void OnResize(EventArgs e) { if (panels.GetLength(0) < _rows || panels.GetLength(1) < _cols) { panels = new Panel[_rows, _cols]; } for (int i = 0; i < _rows; i++) for (int j = 0; j < _cols; j++) { if (panels[i,j] == null) panels[i, j] = new Panel(); Rectangle rect = GetRect(i, j); panels[i, j].Width = rect.Width; panels[i, j].Height = rect.Width; panels[i, j].Top = rect.Top; panels[i, j].Left = rect.Left; } base.OnResize(e); }
// init procedure of the gameboard //TODO: settings menu for color scheme etc., change arguments of loadBoard private void loadBoard(object sender, EventArgs e) { PrivateFontCollection pfc = new PrivateFontCollection(); //pfc.AddFontFile(ChessProject.Properties.Resources.); var colorDark = Color.DarkGray; var colorLight = Color.White; _chessBoardPanels = new Panel[gridSize, gridSize]; for (var n = 0; n < gridSize; n++) { for (var m = 0; m < gridSize; m++) { //each loop is one tile created var newPanel = new Panel { Size = new Size(tileSize, tileSize), Location = new Point(tileSize * n, tileSize * m) }; newPanel.BorderStyle = BorderStyle.FixedSingle; //testing label - for debugging purposes uncomment label code (currently not working) /*var newLabel = new Label * { * //location is relative to the containing object - aka the panel * Size = new Size(10, 10), * Location = new Point(0, 0) * }; * newLabel.Font = new Font(pfc.Families[0], 15, FontStyle.Regular); * newLabel.Text = Convert.ToString(tileSize * n); * newPanel.Controls.Add(newLabel); */ //add to Form's Controls so that they show up Controls.Add(newPanel); _chessBoardPanels[n, m] = newPanel; //set the method for handling the user clicking a square on the board newPanel.MouseDown += new MouseEventHandler(boardClickHandler); //background color of the panel if (n % 2 == 0) { newPanel.BackColor = m % 2 != 0 ? colorDark : colorLight; } else { newPanel.BackColor = m % 2 != 0 ? colorLight : colorDark; } } } }
public Map() { x = y = 0; newX = newY = 0; _isTransitioning = false; _panels = new Panel[, ] { { new Panel(new int[, ] { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, }), new Panel(new int[, ] { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, }) }, { new Panel(new int[, ] { { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, }), new Panel(new int[, ] { { 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, }) } }; }
public Map() { x = y = 0; newX = newY = 0; _isTransitioning = false; _panels = new Panel[,] { { new Panel(new int[,] { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 0, 0, 1, 1, 1, 1}, }), new Panel(new int[,] { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 0, 0, 1, 1, 1, 1}, }) }, { new Panel(new int[,] { {1, 1, 1, 1, 0, 0, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }), new Panel(new int[,] { {1, 1, 1, 1, 0, 0, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }) } }; }
private void Remove_board() { if (board != null) { foreach (Panel b in board) { pnl_Pixels.Controls.Remove(b); } } board = new Panel[0, 0]; }
private void InitPanels() { map = new Panel[8, 8]; for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { map[x, y] = AddPanel(x, y); } } }
public Form1() { InitializeComponent(); board = new Panel[12, 11]; palleteColor = new Color[] { Color.Blue, Color.Red, Color.Green, Color.Yellow, Color.Orange }; pallete = new Pen[palleteColor.Length]; for (int i = 0; i < palleteColor.Length; i++) { pallete[i] = new Pen(palleteColor[i], 4); } InitializeBoard(); }
private void FunLifeForm_Load(object sender, EventArgs e) { _gridSize = 15; _panelSize = 15; gridSizeBox.Text = @"15"; panelSizeBox.Text = @"15"; _thisGeneration = new Panel[_gridSize, _gridSize]; _nextGeneration = new Panel[_gridSize, _gridSize]; SetUpBoard(_thisGeneration); }
public void getValueTest() { BoardGen board = new BoardGen(); Panel[,] gen = board.GenerateBoard(); Piece TestPiece = new Bishop("WBishop", gen[3, 4], true); if (TestPiece.getValue(board) != 31) { Assert.Fail(); } }
protected void IniciarPartida_Click(object sender, EventArgs e) { try { filas = Int32.Parse(Filas.Text.ToString()); columnas = Int32.Parse(Columnas.Text.ToString()); if ((filas <= 20) & (columnas <= 20) & (filas >= 6) & (columnas >= 6) & (colores1 > 0) & (colores2 > 0) & (filas % 2 == 0) & (columnas % 2 == 0)) { Tablerox = new int[filas, columnas]; TableroCambiarColorx = new int[filas, columnas]; TableroBotonesx = new Button[filas, columnas]; TableroPanelesx = new Panel[filas, columnas]; for (int x = 0; x < filas; x++) { for (int y = 0; y < columnas; y++) { Tablerox[x, y] = 0; TableroCambiarColorx[x, y] = 1; } } if (!aperturaper) { int mitadx = columnas / 2; int mitady = filas / 2; Tablerox[mitadx, mitady] = 2; Tablerox[mitadx + 1, mitady] = 1; Tablerox[mitadx, mitady + 1] = 1; Tablerox[mitadx + 1, mitady + 1] = 2; } Othello_Xtreme.Tablero = Tablerox; Othello_Xtreme.TableroBottones = TableroBotonesx; Othello_Xtreme.TableroCambiarColor = TableroCambiarColorx; Othello_Xtreme.TableroPaneles = TableroPanelesx; Othello_Xtreme.aperturaper = aperturaper; Othello_Xtreme.rInverso = rInverso; Othello_Xtreme.columnas = columnas; Othello_Xtreme.filas = filas; Othello_Xtreme.ColoresJ1 = ColoresJ1; Othello_Xtreme.ColoresJ2 = ColoresJ2; Response.Redirect("OthelloXtreme.aspx"); } } catch (FormatException) { } }
public void TestPiecesLocation() { //This ensures that pieces are in the //correct relative positions Panel[,] board = gen.GenerateBoard(); foreach (Piece p in gen.getPieces()) { if (p.getType().Contains("Pawn") && (p.getPanel().Location.Y != 40) && (p.getPanel().Location.Y != 240)) { Assert.Fail(); } if (p.getType().Contains("Rook") && (p.getPanel().Location.Y != 0) && (p.getPanel().Location.Y != 280) && (p.getPanel().Location.X != 0) && (p.getPanel().Location.X != 280)) { Assert.Fail(); } if (p.getType().Contains("Knight") && (p.getPanel().Location.Y != 0) && (p.getPanel().Location.Y != 280) && (p.getPanel().Location.X != 40) && (p.getPanel().Location.X != 240)) { Assert.Fail(); } if (p.getType().Contains("Bishop") && (p.getPanel().Location.Y != 0) && (p.getPanel().Location.Y != 280) && (p.getPanel().Location.X != 80) && (p.getPanel().Location.X != 200)) { Assert.Fail(); } if (p.getType().Contains("Queen") && (p.getPanel().Location.Y != 0) && (p.getPanel().Location.Y != 280) && (p.getPanel().Location.X != 120)) { Assert.Fail(); } if (p.getType().Contains("King") && (p.getPanel().Location.Y != 0) && (p.getPanel().Location.Y != 280) && (p.getPanel().Location.X != 160)) { Assert.Fail(); } } }
private void draw_around(int x, int y, Panel[,] grid, int [,] lab, int size, bool first) { if (first) { int cell_size = 20; int lock_y = 13; for (int i = 0; i <= size - 1; i++) { int lock_x = 103; for (int j = 0; j <= size - 1; j++) { grid[i, j] = new Panel(); grid[i, j].Location = new Point(lock_x, lock_y); grid[i, j].Width = cell_size; grid[i, j].Height = cell_size; this.Controls.Add(grid[i, j]); //Draw(lab[i, j], grid[i, j]); lock_x += cell_size + 1; } lock_y += cell_size + 1; } } int add_i = -size / 2; int add_j; for (int i = 0; i <= size - 1; i++) { add_j = -size / 2; for (int j = 0; j <= size - 1; j++) { if (x + add_j >= 0 && x + add_j <= lab_size - 1 && y + add_i >= 0 && y + add_i <= lab_size - 1) { if (i != size / 2 || j != size / 2) { Draw(lab[y + add_i, x + add_j], grid[i, j]); } else { Draw(3, grid[i, j]); } } else { Draw(0, grid[i, j]); } add_j++; } add_i++; } }
public Form1() { InitializeComponent(); bRow = 6; bCol = 6; bW = 50; bH = 50; bGap = 5; fW = bGap + ((bW + bGap) * bRow); fH = bGap + ((bH + bGap) * (bCol + 2)); fX = 10; fY = 10; AP = new Panel(); AP.BackColor = Color.White; AP.Size = new Size(fW, fH); AP.Location = new Point(10, 10); this.Controls.Add(AP); SP = new Panel[bRow]; for (int i = 0; i < bRow; i++) { SP[i] = new Panel(); SP[i].BackColor = Color.Black; SP[i].Size = new Size(bW, bH); SP[i].Location = new Point((i * (bW + bGap)) + bGap, bGap); SP[i].Click += new EventHandler(SP_Click); AP.Controls.Add(SP[i]); } BP = new Panel[bRow, bCol]; for (int j = 0; j < bCol; j++) { for (int i = 0; i < bRow; i++) { BP[i, j] = new Panel(); BP[i, j].BackColor = Color.OrangeRed; BP[i, j].Size = new Size(bW, bH); BP[i, j].Location = new Point((i * (bW + bGap)) + bGap, (j * (bH + bGap)) + (bH + (2 * bGap))); BP[i, j].Click += new EventHandler(BP_Click); AP.Controls.Add(BP[i, j]); } } EP = new Panel(); EP.BackColor = Color.Black; EP.Size = new Size(fW - (bGap * 2), bH); EP.Location = new Point(bGap, bGap + (bH + bGap) * (bCol + 1)); AP.Controls.Add(EP); }
private void CopyPanels(Panel[,] panelTo, Panel[,] panelFrom) { for (var n = 0; n < _gridSize; n++) { for (var m = 0; m < _gridSize; m++) { var panel = panelFrom[n, m]; panelTo[n, m] = new Panel { Size = panel.Size, Location = panel.Location, BackColor = panel.BackColor, ForeColor = panel.ForeColor }; } } }
/// <summary> /// Create the chessboard GUI /// </summary> private void CreateChessBoard() { //Some local variables var clr1 = System.Drawing.ColorTranslator.FromHtml("#63b8ff"); var clr2 = System.Drawing.ColorTranslator.FromHtml("#c6e2ff"); //The size of the form this.Size = new Size(1000, 1000); // Initialize the "chess board" chessBoardPanels = new Panel[gridSize, gridSize]; // Double for loop to handle all rows and columns for (var n = 1; n < gridSize; n++) //Columns { for (var m = 1; m < gridSize; m++) //Rows { // Create new Panel control which will be one cell in the chessboard var newPanel = new Panel { Size = new Size(tileSize, tileSize), Location = new Point(tileSize * n + 200, tileSize * m + 100) }; //Add the column that say 1 to 8 AddCol1To8(m); // Add newPanel to Form's Controls so that they show up Controls.Add(newPanel); //Add the final row that say a to h AddRowAToH(n); // add to our 2d array of panels for future use chessBoardPanels[n, m] = newPanel; //Add border for each cell chessBoardPanels[n, m].BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; // Change color to alternate color for the backgrounds if (n % 2 == 0) { newPanel.BackColor = m % 2 != 0 ? clr1 : clr2; } else { newPanel.BackColor = m % 2 != 0 ? clr2 : clr1; } } } }
private void initColorPanels() { colorPanels = new Panel[panelXCount, panelYCount]; pnlContainer.Width = panelXCount * panelWidth; pnlContainer.Height = panelYCount * panelHeight; pnlContainer.Controls.Clear(); for (int i = 0; i < colorPanels.GetLength(0); i++) { initColorPanelRow(i); } }
public void TestPiecesOnBoard() { //This ensures all pieces are of a valid type Panel[,] board = gen.GenerateBoard(); String[] pieces = { "BPawn", "WPawn", "BRook", "WRook", "BKnight", "WKnight", "BBishop", "WBishop", "BQueen", "WQueen", "BKing", "WKing" }; foreach (Piece p in gen.getPieces()) { if (!(pieces.Contains(p.getType()))) { Assert.Fail(); } } }
public Overlay(DesktopMatrix matrix) { InitializeComponent(); _matrix = matrix; Messenger.Default.Register <DesktopUpdateMessage>(this, OnDesktopUpdate); Messenger.Default.Register <ExitMessage>(this, OnExitMessage); _tiles = new Panel[, ] { { Holder00, Holder01, Holder02 }, { Holder10, Holder11, Holder12 }, { Holder20, Holder21, Holder22 } }; }
//Constructor public LevelManager(Form instance) { this.screen = instance; this.Width = 45; this.Height = 45; this.RefX = 12; this.RefY = 12; GameState = "playing"; GamePoint = 0; RowCount = 14; ColumnCount = 6; boxes = new Panel[ColumnCount, RowCount]; mine = new Mine(); }
public frmMain() { InitializeComponent(); pictureBoxes = new Panel[16, 28] { { pic000, pic010, pic020, pic030, pic040, pic050, pic060, pic070, pic080, pic090, pic0A0, pic0B0, pic0C0, pic0D0, pic0E0, pic0F0, pic100, pic110, pic120, pic130, pic140, pic150, pic160, pic170, pic180, pic190, pic1A0, pic1B0 }, { pic001, pic011, pic021, pic031, pic041, pic051, pic061, pic071, pic081, pic091, pic0A1, pic0B1, pic0C1, pic0D1, pic0E1, pic0F1, pic101, pic111, pic121, pic131, pic141, pic151, pic161, pic171, pic181, pic191, pic1A1, pic1B1 }, { pic002, pic012, pic022, pic032, pic042, pic052, pic062, pic072, pic082, pic092, pic0A2, pic0B2, pic0C2, pic0D2, pic0E2, pic0F2, pic102, pic112, pic122, pic132, pic142, pic152, pic162, pic172, pic182, pic192, pic1A2, pic1B2 }, { pic003, pic013, pic023, pic033, pic043, pic053, pic063, pic073, pic083, pic093, pic0A3, pic0B3, pic0C3, pic0D3, pic0E3, pic0F3, pic103, pic113, pic123, pic133, pic143, pic153, pic163, pic173, pic183, pic193, pic1A3, pic1B3 }, { pic004, pic014, pic024, pic034, pic044, pic054, pic064, pic074, pic084, pic094, pic0A4, pic0B4, pic0C4, pic0D4, pic0E4, pic0F4, pic104, pic114, pic124, pic134, pic144, pic154, pic164, pic174, pic184, pic194, pic1A4, pic1B4 }, { pic005, pic015, pic025, pic035, pic045, pic055, pic065, pic075, pic085, pic095, pic0A5, pic0B5, pic0C5, pic0D5, pic0E5, pic0F5, pic105, pic115, pic125, pic135, pic145, pic155, pic165, pic175, pic185, pic195, pic1A5, pic1B5 }, { pic006, pic016, pic026, pic036, pic046, pic056, pic066, pic076, pic086, pic096, pic0A6, pic0B6, pic0C6, pic0D6, pic0E6, pic0F6, pic106, pic116, pic126, pic136, pic146, pic156, pic166, pic176, pic186, pic196, pic1A6, pic1B6 }, { pic007, pic017, pic027, pic037, pic047, pic057, pic067, pic077, pic087, pic097, pic0A7, pic0B7, pic0C7, pic0D7, pic0E7, pic0F7, pic107, pic117, pic127, pic137, pic147, pic157, pic167, pic177, pic187, pic197, pic1A7, pic1B7 }, { pic008, pic018, pic028, pic038, pic048, pic058, pic068, pic078, pic088, pic098, pic0A8, pic0B8, pic0C8, pic0D8, pic0E8, pic0F8, pic108, pic118, pic128, pic138, pic148, pic158, pic168, pic178, pic188, pic198, pic1A8, pic1B8 }, { pic009, pic019, pic029, pic039, pic049, pic059, pic069, pic079, pic089, pic099, pic0A9, pic0B9, pic0C9, pic0D9, pic0E9, pic0F9, pic109, pic119, pic129, pic139, pic149, pic159, pic169, pic179, pic189, pic199, pic1A9, pic1B9 }, { pic00A, pic01A, pic02A, pic03A, pic04A, pic05A, pic06A, pic07A, pic08A, pic09A, pic0AA, pic0BA, pic0CA, pic0DA, pic0EA, pic0FA, pic10A, pic11A, pic12A, pic13A, pic14A, pic15A, pic16A, pic17A, pic18A, pic19A, pic1AA, pic1BA }, { pic00B, pic01B, pic02B, pic03B, pic04B, pic05B, pic06B, pic07B, pic08B, pic09B, pic0AB, pic0BB, pic0CB, pic0DB, pic0EB, pic0FB, pic10B, pic11B, pic12B, pic13B, pic14B, pic15B, pic16B, pic17B, pic18B, pic19B, pic1AB, pic1BB }, { pic00C, pic01C, pic02C, pic03C, pic04C, pic05C, pic06C, pic07C, pic08C, pic09C, pic0AC, pic0BC, pic0CC, pic0DC, pic0EC, pic0FC, pic10C, pic11C, pic12C, pic13C, pic14C, pic15C, pic16C, pic17C, pic18C, pic19C, pic1AC, pic1BC }, { pic00D, pic01D, pic02D, pic03D, pic04D, pic05D, pic06D, pic07D, pic08D, pic09D, pic0AD, pic0BD, pic0CD, pic0DD, pic0ED, pic0FD, pic10D, pic11D, pic12D, pic13D, pic14D, pic15D, pic16D, pic17D, pic18D, pic19D, pic1AD, pic1BD }, { pic00E, pic01E, pic02E, pic03E, pic04E, pic05E, pic06E, pic07E, pic08E, pic09E, pic0AE, pic0BE, pic0CE, pic0DE, pic0EE, pic0FE, pic10E, pic11E, pic12E, pic13E, pic14E, pic15E, pic16E, pic17E, pic18E, pic19E, pic1AE, pic1BE }, { pic00F, pic01F, pic02F, pic03F, pic04F, pic05F, pic06F, pic07F, pic08F, pic09F, pic0AF, pic0BF, pic0CF, pic0DF, pic0EF, pic0FF, pic10F, pic11F, pic12F, pic13F, pic14F, pic15F, pic16F, pic17F, pic18F, pic19F, pic1AF, pic1BF } }; picEnemies = new PictureBox[6] { picEnemy1, picEnemy2, picEnemy3, picEnemy4, picEnemy5, picEnemy6 }; picReentryPoints = new PictureBox[4] { picReentry1, picReentry2, picReentry3, picReentry4 }; mnuLevelElements = new ToolStripMenuItem[10] { mnuLevelItem_00, mnuLevelItem_01, mnuLevelItem_02, mnuLevelItem_03, mnuLevelItem_04, mnuLevelItem_05, mnuLevelItem_06, mnuLevelItem_07, mnuLevelItem_08, mnuLevelItem_09 }; tsElements = new ToolStripButton[11] { tsElement0, tsElement1, tsElement2, tsElement3, tsElement4, tsElement5, tsElement6, tsElement7, tsElement8, tsElement9, tsElement10 }; initControlsRecursive(pnlLevel.Controls); mnuElementSelect.Tag = 1; for (int x = 0; x < tsElements.Length; x++) { tsElements[x].Paint += tsElement_Paint; tsElements[x].Click += tsElement_Click; } for (int x = 0; x < picReentryPoints.Length; x++) { picReentryPoints[x].Click += picReentryPoints_Click; } }
private void FormLabirint_Load(object sender, EventArgs e) { int i, j; int ocupat; labirint = new Panel[nrLinii, nrcoloane]; dwh = this.Width / (nrcoloane + 2); pictureBox1.Height = dwh; pictureBox1.Width = dwh; pictureBox2.Height = dwh; pictureBox2.Width = dwh; pictureBox3.Height = dwh; pictureBox3.Width = dwh; pictureBox4.Height = dwh; pictureBox4.Width = dwh; this.Height = dwh * 18; for (i = 0; i < nrLinii; i++) { for (j = 0; j < nrcoloane; j++) { labirint[i, j] = new Panel(); labirint[i, j].Height = dwh; labirint[i, j].Width = dwh; labirint[i, j].Top = dwh * (i + 1); labirint[i, j].Left = dwh * (j + 1); ocupat = rd.Next(3); if (ocupat == 1) { labirint[i, j].BackColor = Color.Black; } else { labirint[i, j].BackColor = Color.CadetBlue; } this.Controls.Add(labirint[i, j]); } } CautLocLiber(out liniecurentadragon, out coloanacurentadragon); PlaseazaPersonaj(liniecurentadragon, coloanacurentadragon, pictureBox1); CautLocLiber(out liniecurentafoarfeca1, out coloanacurentafoarfeca1); PlaseazaPersonaj(liniecurentafoarfeca1, coloanacurentafoarfeca1, pictureBox2); CautLocLiber(out liniecurentafoarfeca2, out coloanacurentafoarfeca2); PlaseazaPersonaj(liniecurentafoarfeca2, coloanacurentafoarfeca2, pictureBox3); CautLocLiber(out liniecurentafoarfeca3, out coloanacurentafoarfeca3); PlaseazaPersonaj(liniecurentafoarfeca3, coloanacurentafoarfeca3, pictureBox4); timer1.Start(); }
void Awake() { Panels = new Panel[boardColumns.Value, boardRows.Value]; for (int row = 0; row < boardRows.Value; row++) { for (int column = 0; column < boardColumns.Value; column++) { Panels[column, row] = Instantiate(panelPrefab, parentTransform); Panels[column, row].name = string.Format(panelName.Value, column, row); Panels[column, row].Column = column; Panels[column, row].Row = row; } } }
private void RestartBoard() { var gridSize = Convert.ToInt32(gridSizeBox.Text); var panelSize = Convert.ToInt32(panelSizeBox.Text); if (CorrectGridSizes(gridSize, panelSize)) { _gridSize = gridSize; _panelSize = panelSize; ClearBoard(); _thisGeneration = new Panel[_gridSize, _gridSize]; _nextGeneration = new Panel[_gridSize, _gridSize]; SetUpBoard(_thisGeneration); } }
// //设置框架大小 // public void setWH(int w, int h, int landmineNum) { if (w < 0 || h < 0 || landmineNum < 0) { MessageBox.Show("数据出错,长宽或雷数不能小于 0 "); } Width = w; Height = h; nlandmines = landmineNum; panel = new Panel[Width, Height]; label = new Label[Width, Height]; mark = new int[Width, Height]; landmines = new bool[Width, Height]; markCount = landmineNum; oldLandmineNum = nlandmines; }
void Awake() { Panels = new Panel[Columns, Rows]; for (int row = 0; row < Rows; row++) { for (int column = 0; column < Columns; column++) { Vector3 position = new Vector3(column, row, 0f); Panels[column, row] = Instantiate(PanelPrefab, position, Quaternion.identity); Panels[column, row].name = "Panel [" + column + ", " + row + "]"; Panels[column, row].transform.SetParent(PanelParent.transform, false); Panels[column, row].Column = column; Panels[column, row].Row = row; } } }
// event handler of Form Load... init things here private void Form_Load(object sender, EventArgs e) { const int tileSize = 40; const int gridSize = 8; var clr1 = Color.DarkGray; var clr2 = Color.White; // initialize the "chess board" _chessBoardPanels = new Panel[gridSize, gridSize]; // double for loop to handle all rows and columns for (var n = 0; n < gridSize; n++) { for (var m = 0; m < gridSize; m++) { // create new Panel control which will be one // chess board tile var newPanel = new Panel { Size = new Size(tileSize, tileSize), Location = new Point(tileSize * n + 50, tileSize * m + 50) }; // add to Form's Controls so that they show up Controls.Add(newPanel); // add to our 2d array of panels for future use _chessBoardPanels[n, m] = newPanel; // color the backgrounds if (n % 2 == 0) { newPanel.BackColor = m % 2 != 0 ? clr1 : clr2; } else { newPanel.BackColor = m % 2 != 0 ? clr2 : clr1; } //set image layout to stretch for all squares _chessBoardPanels[n, m].BackgroundImageLayout = ImageLayout.Stretch; } } //initiate starting position for chess pieces startPosition(); }
void InitializeGame() { seed = Environment.TickCount; rnd = new Random(seed); rnd = new Random(seed + rnd.Next(0, 100)); it_list = new List <Item>(); its_number = new List <int>(); for (int i = 0; i < 4; i++) { its_number.Add(ItemReset()); } p1_it_count = 0; //パネルセット初期化 panel_data1 = new Panel[3, 4]; panel_data2 = new Panel[3, 4]; for (int i = 0; i < panel_data1.GetLength(0); i++) { for (int j = 0; j < panel_data1.GetLength(1); j++) { panel_data1[i, j] = new Panel(p_list[rnd.Next(0, 4)], rnd.Next(0, 4)); } } for (int i = 0; i < panel_data2.GetLength(0); i++) { for (int j = 0; j < panel_data2.GetLength(1); j++) { panel_data2[i, j] = new Panel(p_list[rnd.Next(0, 4)], rnd.Next(0, 4)); } } c_list = new List <Cursor>(); c_list.Add(new Cursor("Player1", cs, playerImage[0], scoreImage, wk, ar, Vector2.Zero, panel_data1, new Vector2(h_margin, v_margin), new Keys[6] { Keys.W, Keys.D, Keys.S, Keys.A, Keys.Q, Keys.E }, oc, 1, cr_se1, pz_se, it_se, fd_se)); c_list.Add(new Cursor("Player2", cs, playerImage[1], scoreImage, wk, ar, Vector2.Zero, panel_data2, new Vector2(window_width - h_margin - pn_size * panel_data2.GetLength(0), v_margin), new Keys[6] { Keys.NumPad8, Keys.NumPad6, Keys.NumPad5, Keys.NumPad4, Keys.NumPad7, Keys.NumPad9 }, sq, 3, cr_se2, pz_se, it_se, fd_se)); start = false; end = false; inter = 0; MediaPlayer.IsRepeating = true; clm = false; co_nm = Color.White; freezeCount = FREEZEWAIT; }
protected override ControlCollection CreateControlsInstance() { panels = new Panel[_rows, _cols]; for (int i = 0; i < _rows; i++) for (int j = 0; j < _cols; j++) { panels[i, j] = new Panel(); Rectangle rect = GetRect(i,j); panels[i, j].Width = rect.Width; panels[i, j].Height = rect.Width; panels[i, j].Top = rect.Top; panels[i, j].Left = rect.Left; } return base.CreateControlsInstance(); }
//Load Mine public void Load(Panel[,] boxes) { for (int i = 0; i < guessCount; i++) { RowNumber = rnd.Next(0, 6); ColumnNumber = rnd.Next(0, 14); if ((string)boxes[RowNumber, ColumnNumber].Tag == "init") { boxes[RowNumber, ColumnNumber].Tag = "mine"; Delete(boxes); refX = RowNumber; refY = ColumnNumber; guessCount -= 1; break; } } }
private void DrawShip(int horizontal, int vertical, int[,] array, ref Panel[,] panel, int x, int y) { for (int i = x; i < x + horizontal; i++) { for (int j = y; j < y + vertical; j++) { if (Battleships.CheckPlace(x, y, horizontal, vertical, fieldArray1, ref place) == true) { panel[i, j].BackgroundImage = Properties.Resources.NewGreen; } else { panel[i, j].BackgroundImage = Properties.Resources.NewRed; } } } }
private void CreatePanel(int pos, Panel[,] panel) { for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { Panel cell = new MyPanel(); cell.Size = new Size(47, 46); cell.BackColor = System.Drawing.Color.Transparent; cell.BackgroundImageLayout = ImageLayout.Stretch; cell.MouseEnter += new EventHandler(Panel_Hover); cell.MouseClick += new MouseEventHandler(Panel_Click); cell.Location = new Point(pos + ((47 + 1) * i), 48 + ((46 + 1) * j)); panel[i, j] = cell; this.Controls.Add(cell); } } }
public void Startup() { Resize(); panels = new Panel[size, size]; field = new Field(size, minesCount); field.PlantMines(); field.CountMines(); AddPanels(); game = true; now = DateTime.Now; timer.Start(); }
void AddWord(string word, ColorType type) { enemyManager.SetEnemyWord(word, type); Panel[,] shufflesPanels = this.ShuffledPanels(); int wordLength = word.Length; int count = 0; foreach (Panel p in shufflesPanels) { if (p.char_ == null && count < wordLength) { string ch = word.Substring(count, 1); p.PutChar(ch, type); count++; } } }
/// <summary> /// Handles the Click event of the btnGenerateBoard control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param> private void btnGenerateBoard_Click(object sender, EventArgs e) { int boardSize = int.Parse(txtBoardSize.Text); int numOfMen = int.Parse(txtNumOfMen.Text); int numOfWomen = int.Parse(txtNumOfWomen.Text); m_numOfGenerations = int.Parse(cmbNumOfGenerations.Text); var board = new Board(boardSize); BoardStrategyParameters parameters = GetStrategyParameters(); IBoardStrategy strategy = BoardStrategyFactory.CreateStrategy(parameters); m_boardManager = new BoardManager(board, strategy); m_boardManager.PopulateBoard(numOfMen, numOfWomen); m_boardPanels = new Panel[boardSize, boardSize]; InitializeBoardGraphics(m_boardManager.Board); btnRunAutomata.Enabled = true; }
public MainWindow() { InitializeComponent(); gridSizeX = 500; gridSizeY = 500; for (int i = 0; i < gridSizeX; i++) caGrid.ColumnDefinitions.Add(new ColumnDefinition()); for (int i = 0; i < gridSizeY; i++) caGrid.RowDefinitions.Add(new RowDefinition()); cells = new Panel[gridSizeX, gridSizeY]; for (int i = 0; i < gridSizeX; i++) { for (int j = 0; j < gridSizeY; j++) { cells[i,j] = new DockPanel(); cells[i,j].Background = Brushes.White; Grid.SetColumn(cells[i,j], i); Grid.SetRow(cells[i,j], j); caGrid.Children.Add(cells[i,j]); } } }
/// <summary> /// Constructor. /// Initializes the random component, as well as an array representing the game board /// Fills the game board with panels /// Calculates the total number of mines in the game and adds them to the game board /// </summary> /// <param name="height"></param> /// <param name="width"></param> public GameForm(int height, int width) { InitializeComponent(); random = new Random(); this.height = height; this.width = width; grid = new Panel[width, height]; int totalMines = (width * height) / 6; this.ClientSize = new Size(width * 40, height * 40); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { Panel panel = new Panel(x, y); panel.MouseDown += PanelClicked; this.Controls.Add(panel); grid[x, y] = panel; } } AssignMines(totalMines); }
public Searcher(int tileSize, int tileCount) { this.subBoard = new Panel[tileCount, tileCount]; this.tileSize = tileSize; this.tileCount = tileCount; }
public SearchResult Search(Panel[,] board, Player player, int alpha, int beta, int depth) { if (depth <= 0 || isEndState(board)) { return new SearchResult(null, player.Evaluate(board)); } else /* wiecej do sprawdzenia*/ { List<Point> possible_moves = Explore(board, player.Color); SearchResult best = new SearchResult(null, alpha); if (possible_moves.Capacity == 0) { /* turn is lost - chceck next player*/ possible_moves = Explore(board, player.OpponentColor); if (possible_moves.Capacity == 0) { //koniec gry - psrawdzenie czy jest zwyciezca switch (Math.Sign(PlayersDiffCount(board, player))) { case -1: best = new SearchResult(null, Int16.MinValue); break; case 0: best = new SearchResult(null, 0); break; case 1: best = new SearchResult(null, Int16.MaxValue); break; } } else { /* gra trwa nadal - brak ruchow do sprawdzenia*/ best = Search(board, player.Opponent, -beta, -alpha, depth - 1).negate(); } } else {//spardzenie wyniku dla kazdego ruchu na liscie foreach (Point p in possible_moves) { //przepisanie Panel zeby nie zmieniac wartosci na oryginale subBoard = new Panel[tileCount, tileCount]; for(int i=0;i<tileCount;i++) for (int j = 0; j < tileCount; j++) { subBoard[i, j] = new Panel(); subBoard[i, j].Bounds = board[i, j].Bounds; subBoard[i, j].Tag = board[i, j].Tag; } makeMove(ref subBoard, p, player.Color); int score = Search( subBoard, player.Opponent, -beta, -alpha, depth - 1).negate().Score; if (alpha < score) { alpha = score; best = new SearchResult(p, score); } /**alpha beta prunning**/ if (alpha >= beta) { return best; } } } return best; } }
private void InitPics() { pics = new Panel[picsX, picsY]; for (int i = 0; i < picsX; i++) { for (int j = 0; j < picsY; j++) { pics[i, j] = new Panel(); pics[i, j].Width = 10; pics[i, j].Height = 10; pics[i, j].Left = i * 10; pics[i, j].Top = j * 10; if (i == picsX / 2 && j == picsY / 2) { pics[i, j].BorderStyle = BorderStyle.FixedSingle; } pnl.Controls.Add(pics[i, j]); } } }
public SearchResult simpleSearch(Panel[,] board, Player player, int depth) { if (depth <= 0 || isEndState(board)) { return new SearchResult(null, player.Evaluate(board)); } else { List<Point> possible_moves = Explore(board, player.Color); SearchResult best = new SearchResult(null, Int16.MinValue); if (possible_moves.Capacity == 0) { possible_moves = Explore(board, player.OpponentColor); if (possible_moves.Capacity == 0) { switch (Math.Sign(PlayersDiffCount(board, player))) { case -1: best = new SearchResult(null, Int16.MinValue); break; case 0: best = new SearchResult(null, 0); break; case 1: best = new SearchResult(null, Int16.MaxValue); break; } } else { best = simpleSearch(board, player.Opponent, depth - 1).negate(); } } else { foreach (Point p in possible_moves) { //przepisanie Panel zeby nie zmieniac wartosci na oryginale subBoard = new Panel[tileCount, tileCount]; for (int i = 0; i < tileCount; i++) for (int j = 0; j < tileCount; j++) { subBoard[i, j] = new Panel(); subBoard[i, j].Bounds = board[i, j].Bounds; subBoard[i, j].Tag = board[i, j].Tag; } makeMove(ref subBoard, p, player.Color); int score = simpleSearch(subBoard, player.Opponent, depth - 1).negate().Score; if (best.Score < score) { best = new SearchResult(p, score); } } } return best; } }
//Инициализация динамических компонентов для отображения private void InitializeDynamicComponent() { ClearTimeLineComponents(); photos = new Bitmap[sets.Count]; timePanels = new Panel[sets.Count, 3]; offsetTimeX = new float[sets.Count]; infoPanels = new Panel[sets.Count]; infoLabels = new Label[sets.Count, 9]; photoPanels = new Panel[sets.Count]; offsetTextBox = new TextBox[sets.Count]; this.SuspendLayout(); this.MinimumSize = new Size(585 + 10 + 30 + (int)((HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * 4.0 / 3.0), (HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * sets.Count + panel1.Location.Y + 12 + 27); this.MaximumSize = new Size(585 + 10 + 30 + (int)((HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * 4.0 / 3.0), (HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * sets.Count + panel1.Location.Y + 12 + 27); panel1.Size = new Size(585 + 10 + (int)((HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * 4.0 / 3.0), (HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * sets.Count); panelWidth = panel1.Width; timeWidth = panel1.Width - 10 - (int)((HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * 4.0 / 3.0); for (int i = 0; i < sets.Count; i++) { //infoPanels infoPanels[i] = new Panel(); infoPanels[i].Location = new System.Drawing.Point(0, HEIGHT_TIME_LINE * i * 3 + HEIHT_PANEL_INFO * i); infoPanels[i].Size = new System.Drawing.Size(timeWidth, HEIHT_PANEL_INFO); infoPanels[i].Name = "infopan" + i; infoPanels[i].Parent = panel1; infoPanels[i].Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right; for (int j = 0; j < 3; j++) { //timePanels timePanels[i, j] = new Panel(); timePanels[i, j].Location = new System.Drawing.Point(0,j * HEIGHT_TIME_LINE + HEIGHT_TIME_LINE * i * 3 + HEIHT_PANEL_INFO * (i + 1)); timePanels[i, j].Size = new System.Drawing.Size(timeWidth, HEIGHT_TIME_LINE); timePanels[i, j].Name = "pan" + i; timePanels[i, j].Parent = panel1; timePanels[i, j].Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right; timePanels[i, j].MouseDown += new MouseEventHandler(TimePanel_MouseDown); timePanels[i, j].MouseUp += new MouseEventHandler(TimePanel_MouseUp); timePanels[i, j].MouseMove += new MouseEventHandler(TimePanel_MouseMove); timePanels[i, j].Paint +=new PaintEventHandler(TimePanel_Paint); } //infoLabels for (int j = 0; j < 9; j++) { infoLabels[i, j] = new Label(); //infoLabels[i, j].AutoSize = true; infoLabels[i, j].Name = "lab" + i; switch (j / 2) { case 0: infoLabels[i, j].Location = new System.Drawing.Point(0, 20 * (j % 2) + 3); infoLabels[i, j].Size = new System.Drawing.Size(128, 15); break; case 1: infoLabels[i, j].Location = new System.Drawing.Point(127, 20 * (j % 2) + 3); infoLabels[i, j].Size = new System.Drawing.Size(125, 15); break; case 2: infoLabels[i, j].Location = new System.Drawing.Point(273, 20 * (j % 2) + 3); infoLabels[i, j].Size = new System.Drawing.Size(90, 15); break; case 3: infoLabels[i, j].Location = new System.Drawing.Point(365, 20 * (j % 2) + 3); infoLabels[i, j].Size = new System.Drawing.Size(110, 15); break; case 4: infoLabels[i, j].Location = new System.Drawing.Point(475, 20 * (j % 2) + 3); infoLabels[i, j].Size = new System.Drawing.Size(112, 15); break; } infoLabels[i, j].Parent = infoPanels[i]; } infoLabels[i, 0].Text = "Модель фотоаппарата:"; infoLabels[i, 1].Text = "Имя Файла:"; infoLabels[i, 8].Text = "Смещение (секунд):"; int k = 0; foreach(String s in sets.Keys) { if (k == i) { infoLabels[i, 2].Text = s; break; } k++; } infoLabels[i, 4].Text = "Текущее время:"; infoLabels[i, 5].Text = "Время фото:"; photoPanels[i] = new Panel(); photoPanels[i].Location = new System.Drawing.Point(timeWidth + 10, HEIGHT_TIME_LINE * i * 3 + HEIHT_PANEL_INFO * i + 1); photoPanels[i].Size = new System.Drawing.Size((int)((HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3) * 4.0 / 3.0), HEIHT_PANEL_INFO + HEIGHT_TIME_LINE * 3 - 1); photoPanels[i].Name = "photopan" + i; photoPanels[i].Parent = panel1; photoPanels[i].BorderStyle = BorderStyle.FixedSingle; photoPanels[i].Anchor = AnchorStyles.Right; photoPanels[i].Paint +=new PaintEventHandler(PhotoPanel_Paint); offsetTextBox[i] = new TextBox(); offsetTextBox[i].Location = new System.Drawing.Point(475, 18); offsetTextBox[i].Size = new System.Drawing.Size(110,15); offsetTextBox[i].Name = "offsettextbox"; offsetTextBox[i].Parent = infoPanels[i]; offsetTextBox[i].Text = "0"; offsetTextBox[i].Anchor = AnchorStyles.Top | AnchorStyles.Left; } label5.Visible = true; trackBar1.Visible = true; panel1.Visible = true; this.ResumeLayout(false); this.PerformLayout(); dateShowPhoto = DateTime.MinValue; }
void Start() { map = new Panel[Width, Height]; var sw = scaler.referenceResolution.x; var sh = scaler.referenceResolution.y; var panelWidth = Width * displayRatio > Height ? sw / Width : sh / Height; for(int i = 0; i < Width; i ++){ for(int j = 0; j < Height; j++){ var go = CreatePanel(Vector3.zero); go.transform.localPosition = new Vector3(i * panelWidth - sw / 2 + panelWidth / 2, j * panelWidth - sh / 2 + panelWidth / 2, 0); go.GetComponent<RectTransform>().sizeDelta = Vector2.one * panelWidth; go.transform.SetParent(mapRoot.transform); var p = go.GetComponent<Panel>(); p.moveCost = Random.Range(1, 4); p.SetNum(p.moveCost); map[i, j] = p; } } CreateMap(); }
public Game(Game_Panel gamePanel, int boardSize, string FuncW, string FuncB, bool test_mode) { WhiteSemaphore = new Semaphore(0, 1); BlackSemaphore = new Semaphore(1, 1); whitePlayer = new Player(FuncW, "W",boardSize); blackPlayer = new Player(FuncB, "B",boardSize); whitePlayer.setOpponent(blackPlayer); blackPlayer.setOpponent(whitePlayer); this.gamePanel = gamePanel; this.boardSize = boardSize; this.test_mode = test_mode; ///z zasad gry: Czarny zawsze zaczyna gre! turn = Turn.B; int squareSize = boardSize / 3; tileSize = (gamePanel.gameBoard.Width) / boardSize; int gridSize = boardSize; int half = gridSize / 2; // inicjalizacja planszy Tiles = new Panel[gridSize, gridSize]; for (var n = 0; n < gridSize; n++) { for (var m = 0; m < gridSize; m++) { var newPanel = new Panel { Size = new Size(tileSize, tileSize), Location = new Point(tileSize * n, tileSize * m) }; Tiles[n, m] = newPanel; // color the backgrounds if (n % 2 == 0) { newPanel.BackgroundImage = (System.Drawing.Image)(Image.FromFile("GreenField.png")); newPanel.Tag = "G"; } else { newPanel.BackgroundImage = (System.Drawing.Image)(Image.FromFile("GreenField.png")); newPanel.Tag = "G"; } newPanel.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; if ((n < squareSize && m < squareSize) || (n >= 2 * squareSize && m >= 2 * squareSize) || (n < squareSize && m >= 2 * squareSize) || (m < squareSize && n >= 2 * squareSize)) { newPanel.BackgroundImage = (System.Drawing.Image)(Image.FromFile("EmptyField.png")); newPanel.Tag = "E"; } gamePanel.gameBoard.Controls.Add(newPanel); } } ///ustawienie 4 pionkow na srodku planszy Panel p = Tiles[half, half]; p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("WField.png")); p.Tag = "W"; p = Tiles[half - 1, half - 1]; whitePlayer.Points++; p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("WField.png")); p.Tag = "W"; whitePlayer.Points++; p = Tiles[half, half - 1]; p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("BlackField.png")); p.Tag = "B"; blackPlayer.Points++; p = Tiles[half - 1, half]; p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("BlackField.png")); p.Tag = "B"; blackPlayer.Points++; //TEST MODE - testowanie interakcji GUI z logiką gry (naprzemienne klikanie myszką pol) if (test_mode) { for (var n = 0; n < gridSize; n++) { for (var m = 0; m < gridSize; m++) { if (Tiles[n, m].Tag.ToString() == "G") { this.Tiles[n, m].Click += new System.EventHandler(this.Tile_Click); this.Tiles[n, m].MouseEnter += new System.EventHandler(this.Tile_Enter); this.Tiles[n, m].MouseLeave += new System.EventHandler(this.Tile_Leave); } } } } //w przeciwnym przypadku naprzemienne uruchamianie graczy else { searcher = new Searcher(tileSize, boardSize); Start(); } }