public ColorPaletteDialog(PaletteIndex paletteIndex, int colorPosition) { InitializeComponent(); _paletteIndex = paletteIndex; _colorPosition = colorPosition; SignalManager.Get <ColorPaletteSelectSignal>().Listener += OnColorPaletteSelect; SignalManager.Get <CloseDialogSignal>().Listener += OnCloseDialog; }
public void SetPalette(PaletteIndex index) { Texture2D colorSwapTex; colorSwapTex = (Texture2D)_spriteRenderer.material.GetTexture("_SwapTex"); for (int i = 0; i < colorSwapTex.width; ++i) { Color c = colorSwapTex.GetPixel(i, (8 * (int)index) + 4); colorSwapTex.SetPixel(i, 0, c); } colorSwapTex.Apply(); }
public override void SerializeImpl(SerializerObject s) { TileSetIndices = s.SerializeObjectArray <GBAIsometric_Spyro_DataBlockIndex>(TileSetIndices, 4, name: nameof(TileSetIndices)); MapIndex = s.SerializeObject <GBAIsometric_Spyro_DataBlockIndex>(MapIndex, name: nameof(MapIndex)); PaletteIndex = s.SerializeObject <GBAIsometric_Spyro_DataBlockIndex>(PaletteIndex, name: nameof(PaletteIndex)); if (TileSets == null) { TileSets = new byte[TileSetIndices.Length][]; } for (int i = 0; i < TileSets.Length; i++) { TileSets[i] = TileSetIndices[i].DoAtBlock(size => s.SerializeArray <byte>(TileSets[i], size, name: $"{nameof(TileSets)}[{i}]")); } Map = MapIndex.DoAtBlock(size => s.SerializeObject <GBAIsometric_Spyro_SpriteMap>(Map, name: nameof(Map))); Palette = PaletteIndex.DoAtBlock(size => s.SerializeObjectArray <RGBA5551Color>(Palette, 256, name: nameof(Palette))); s.Log($"Min: {Map.MapData.Where(x => x.TileMapY > 1).Min(x => x.TileMapY)}"); }
public override void Execute(object parameter) { object[] values = (object[])parameter; UserControl userControl = (UserControl)values[0]; int colorPosition = (int)values[1]; PaletteIndex paletteIndex = PaletteIndex.Palette0; if (values.Length > 2) { paletteIndex = (PaletteIndex)values[2]; } Window window = Window.GetWindow(userControl); ColorPaletteDialog dialog = new ColorPaletteDialog(paletteIndex, colorPosition) { Owner = window }; dialog.ShowDialog(); }
private void OnColorPaletteControlSelected(Color color, PaletteIndex paletteIndex, int colorPosition) { if (DataContext is MapViewModel viewModel) { if (!viewModel.IsActive) { return; } } SolidColorBrush scb = new SolidColorBrush { Color = color }; PaletteView palette = null; switch (paletteIndex) { case PaletteIndex.Palette0: palette = palette0; break; case PaletteIndex.Palette1: palette = palette1; break; case PaletteIndex.Palette2: palette = palette2; break; case PaletteIndex.Palette3: palette = palette3; break; } switch (colorPosition) { case 0: palette.cvsColor0.Background = scb; break; case 1: palette.cvsColor1.Background = scb; break; case 2: palette.cvsColor2.Background = scb; break; case 3: palette.cvsColor3.Background = scb; break; } }
private void OnColorPaletteControlSelected(Color color, PaletteIndex paletteIndex, int colorPosition) { if (DataContext is PaletteViewModel viewModel) { if (!viewModel.IsActive) { return; } } SolidColorBrush scb = new SolidColorBrush { Color = color }; switch (colorPosition) { case 0: palette.cvsColor0.Background = scb; palette.hexColor0.Text = Util.ColorToColorHex(color); break; case 1: palette.cvsColor1.Background = scb; palette.hexColor1.Text = Util.ColorToColorHex(color); break; case 2: palette.cvsColor2.Background = scb; palette.hexColor2.Text = Util.ColorToColorHex(color); break; case 3: palette.cvsColor3.Background = scb; palette.hexColor3.Text = Util.ColorToColorHex(color); break; } }
private void OnColorPaletteControlSelected(Color color, PaletteIndex paletteIndex, int colorPosition) { if (!IsActive) { return; } if (_doNotSavePalettes) { return; } int colorInt = ((color.R & 0xff) << 16) | ((color.G & 0xff) << 8) | (color.B & 0xff); int color0 = GetModel().Color0; int color1 = GetModel().Color1; int color2 = GetModel().Color2; int color3 = GetModel().Color3; switch (colorPosition) { case 0: color0 = colorInt; break; case 1: color1 = colorInt; break; case 2: color2 = colorInt; break; case 3: color3 = colorInt; break; } GetModel().Color0 = color0; GetModel().Color1 = color1; GetModel().Color2 = color2; GetModel().Color3 = color3; ProjectItem.FileHandler.Save(); }
public void SetPalette(PaletteIndex index) { _palSprite.SetPalette(index); }
public uint this[PaletteIndex selection] => Colors[(int)selection];
public Glyph(Char c, PaletteIndex colorIndex = PaletteIndex.Default, bool multiLineComment = false) { character = c; MultiLinecomment = multiLineComment; ColorIndex = colorIndex; }