Exemplo n.º 1
0
        private void HandleXPAL(Chunk chunk, byte[] buffer)
        {
            BinReader reader = chunk.GetReader();

            reader.Position = 8;
            if (chunk.Size == 2316) // 2 * 768 words + 3 * 256 bytes + header
            {
                ushort unknown  = reader.ReadU16LE();
                ushort unknown2 = reader.ReadU16LE();
                reader.Read(transitionBuffer, 0, 768 * 2);
                for (int i = 0; i < 768 * 2; i += 2)
                {
                    transitionPalette[i >> 1] = (ushort)(transitionBuffer[i] | (transitionBuffer[i + 1] << 8));
                }
                ReadPalette(reader);
            }
            else if (chunk.Size == 14)
            {
                // Three unknown words here
                int transitionIndex = 0;
                for (int i = 0; i < 256; i++)
                {
                    byte r = GetTransitionColor(currentPalette[i].R, transitionPalette[transitionIndex++]);
                    byte g = GetTransitionColor(currentPalette[i].G, transitionPalette[transitionIndex++]);
                    byte b = GetTransitionColor(currentPalette[i].B, transitionPalette[transitionIndex++]);
                    currentPalette[i] = new PaletteColor(r, g, b);
                }
            }
        }
Exemplo n.º 2
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        public override bool Equals(object obj)
        {
            PaletteColor other = (PaletteColor)obj;

            return(palette.getId() == other.palette.getId() &&
                   color.Equals(other.color));
        }
Exemplo n.º 3
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    // Use this for initialization
    void Start()
    {
        if (ColorFromParent)
        {
            Color = GetComponentInParent <CharacterColor>().Color;
        }

        //get tunic
        Transform torso = transform.FindChild("Body");

        if (torso != null)
        {
            meshRenderer = torso.GetComponent <SkinnedMeshRenderer>();
            for (int i = 0; i < meshRenderer.materials.Length; i++)
            {
                if (meshRenderer.materials[i].name.Contains("Tunic"))
                {
                    tunicMat   = meshRenderer.materials[i];
                    tunicIndex = i;
                }
            }

            if (tunicMat == null)
            {
                Debug.LogError("Could not find tunic material!");
            }

            tunicColor = Palette.GetColor(Color);
            if (tunicMat.color != tunicColor)
            {
                tunicMat.color = tunicColor;
            }
        }
    }
Exemplo n.º 4
0
        private PaletteColor FindClosestColor()
        {
            var colors = ColorPaletteManager.GetPaletteColors();

            PaletteColor closestColor    = null;
            float        closestDistance = 1000;

            foreach (var color in colors)
            {
                if (closestColor == null)
                {
                    closestColor = color;
                    continue;
                }

                float distance = Mathf.Sqrt(Mathf.Pow(color.r - currentRed, 2) + Mathf.Pow(color.g - currentGreen, 2) + Mathf.Pow(color.b - currentBlue, 2));

                if (distance <= closestDistance)
                {
                    closestColor    = color;
                    closestDistance = distance;
                }
            }

            return(closestColor);
        }
Exemplo n.º 5
0
        public PaletteColor AddColor(int parentId, string description)
        {
            var c = new PaletteColor();

            var cnt = (from u in ColorList where u.Pid == parentId select u.Pid).Count();
            if (cnt != 0)
            {
                c.Color = (from u in ColorList where u.Pid == parentId select u.Color).First();
            }
            else
            {

                c.Color = (Color)_colorArr.GetValue(_curInd);
                _curInd++;

                if (_curInd >= _colorArr.Length)
                {
                    _curInd = 0;
                }

                ColorList.Add(new PaletteColor
                                  {
                    Pid = parentId,
                    Color = c.Color,
                    Label = description

                });
            }

            return c;
        }
Exemplo n.º 6
0
        private void SetPointEvents(
            ColorPinpoint e
            )
        {
            var          drag     = false;
            PaletteColor selected = null;
            Point?       prev     = null;

            e.MouseLeftButtonDown += (s, ev) =>
            {
                drag = true;
                prev = null;

                SelectColor(s as ColorPinpoint);
                selected = Palette.Colors[(int)(s as FrameworkElement).Tag];
                e.CaptureMouse();
            };

            e.MouseLeftButtonUp += (s, ev) =>
            {
                drag = false;
                e.ReleaseMouseCapture();
            };

            e.MouseMove += (s, ev) =>
            {
                if (drag)
                {
                    double width  = brisat.Width;
                    double height = brisat.Height;
                    double diam   = (s as ColorPinpoint).ActualWidth;

                    Point p   = ev.GetPosition(canvasBriSat);
                    AHSB  hsb = selected.Color;

                    hsb.Saturation = p.X / width;
                    hsb.Brightness = 1 - p.Y / height;

                    if (prev != null)
                    {
                        selected.Color = hsb;

                        double x = (hsb.Saturation * width) - diam / 2;
                        double y = (height - (hsb.Brightness * height)) - diam / 2;

                        (s as FrameworkElement).SetValue(Canvas.LeftProperty, x);
                        (s as FrameworkElement).SetValue(Canvas.TopProperty, y);

                        DrawPointers();

                        if (ColorsUpdated != null)
                        {
                            ColorsUpdated(this, EventArgs.Empty);
                        }
                    }
                    prev = p;
                }
            };
        }
Exemplo n.º 7
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        /// <summary>
        /// Create a new palette with default color data.
        /// </summary>
        /// <param name="use6BitRGBColor">If set to true, use 6 bits per color channel instead of the usual 8 bits.</param>
        public PaletteFile(bool use6BitRGBColor)
        {
            Is6BitRGBPalette = use6BitRGBColor;
            PaletteColor defaultcolor = new PaletteColor();

            colors      = Enumerable.Repeat(defaultcolor, 256).ToArray();
            Initialized = true;
        }
Exemplo n.º 8
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        private void PaletteColor_MouseEnter(object sender, EventArgs e)
        {
            PaletteColor item  = sender as PaletteColor;
            int          index = (int)item.Tag;

            lblColorIndex.Text = "Index: " + (index + 1);
            lblColorRGB.Text   = "Farbe: " + string.Format("{0}, {1}, {2}", mPal[index].R, mPal[index].G, mPal[index].B);
        }
        private void SetPointEvents(
            ColorPinpoint e
            )
        {
            var          drag     = false;
            PaletteColor selected = null;
            Point?       prev     = null;
            Point        shift    = new Point();

            e.MouseLeftButtonDown += (s, ev) =>
            {
                drag  = true;
                prev  = null;
                shift = ev.GetPosition(s as FrameworkElement);
                SelectColor(s as ColorPinpoint);
                selected = Palette.Colors[(int)(s as FrameworkElement).Tag];
                e.CaptureMouse();
            };

            e.MouseLeftButtonUp += (s, ev) =>
            {
                drag = false;
                e.ReleaseMouseCapture();
            };

            e.MouseMove += (s, ev) =>
            {
                if (drag)
                {
                    double width  = spectrum.Width;
                    double height = spectrum.Height;
                    double diam   = (s as ColorPinpoint).ActualWidth;

                    Point p = ev.GetPosition(canvasSpectrum);
                    p.X = p.X - shift.X + diam / 2;
                    p.Y = p.Y - shift.Y + diam / 2;

                    AHSL hsl = selected.DoubleColor.ToAHSL();

                    double x = Math.Min(Math.Max(p.X, 0), width);
                    double y = Math.Min(Math.Max(p.Y, 0), height);

                    hsl.Luminance  = 1 - (y / height);
                    hsl.HueDegree  = 360 * (x / width);
                    hsl.Saturation = Saturation;

                    if (prev != null)
                    {
                        selected.DoubleColor = hsl.Double();
                        if (ColorsUpdated != null)
                        {
                            ColorsUpdated(this, EventArgs.Empty);
                        }
                    }
                    prev = p;
                }
            };
        }
 public MappedPixel(char c, int indexCh, PaletteColor color, int index)
 {
     Char    = c;
     IndexCh = indexCh;
     ColorF  = color.ColorF;
     ColorB  = color.ColorB;
     IndexF  = color.IndexF;
     IndexB  = color.IndexB;
     Index   = index;
 }
Exemplo n.º 11
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        /// <summary>
        /// Gets a concatenated string of the individual color component values for a palette color.
        /// </summary>
        /// <param name="color">Palette color.</param>
        /// <param name="useAlpha">If true, alpha value is included in the concatenated string.</param>
        /// <returns>Concatenated string of the individual color component values of given palette color.</returns>
        private string GetColorString(PaletteColor color, bool useAlpha = true)
        {
            string alpha = "";

            if (useAlpha && color.Alpha >= 0)
            {
                alpha = " " + color.Alpha;
            }

            return(color.Red + " " + color.Green + " " + color.Blue + alpha);
        }
Exemplo n.º 12
0
    IEnumerator WinDelay()
    {
        yield return(new WaitForSeconds(WinConfirmationDelay));

        //set win text
        Text   uiText  = GameObject.Find("Canvas/WinText").GetComponent <Text>();
        string winText = "Tie!";

        //get VO player
        GameObject voObj = GameObject.FindGameObjectWithTag("NarrationPlayer");

        int playerCount = playersContainer.transform.childCount;

        if (playerCount == 1 && !singlePlayerMode)
        {
            Transform    winner   = playersContainer.transform.GetChild(0);
            PaletteColor c        = winner.GetComponentInChildren <CharacterColor>().Color;
            string       hexColor = Palette.GetHex(c);

            winText = "<color='#" + hexColor + "'>" + winner.name + "</color> wins!";

            //increment winner's score
            int playerNum = winner.GetComponent <PlayerInfo>().PlayerNum;

            gPlayerInfo.IncrementPlayerScore(playerNum);

            //play win VO
            if (voObj != null)
            {
                voObj.GetComponent <VOWinAnnoucement>().PlayWinner(playerNum);
            }
        }
        else
        {
            //increment winners' scores
            for (int i = 0; i < playerCount; i++)
            {
                Transform player = playersContainer.transform.GetChild(i);
                gPlayerInfo.IncrementPlayerScore(player.GetComponent <PlayerInfo>().PlayerNum);
            }

            //play tie VO
            if (voObj != null)
            {
                voObj.GetComponent <VOWinAnnoucement>().PlayTie();
            }
        }

        uiText.text = winText;

        yield return(new WaitForSeconds(NextSceneDelay));

        GetComponent <NextScene>().GoToScene();
    }
Exemplo n.º 13
0
 /// <summary>
 /// Creates tables from a color in a palette, including the
 /// various string-based forms.
 /// </summary>
 /// <param name="pc">The color.</param>
 /// <returns>The HTML tables.</returns>
 public static string GenerateTable(PaletteColor pc)
 {
     // TODO: This could also use ToString in a general manner
     return(String.Format("<h1>{0}</h1>{1}", pc.Name,
                          String.Format(table,
                                        pc.Color.ToRgb().ToHtml(),
                                        pc.Color.ToRgb().ToHslString(),
                                        pc.Color.ToRgb().ToHsv().ToCssString()
                                        )
                          ));
 }
Exemplo n.º 14
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 /// <summary>
 /// Changes the associated metadata of a color.
 /// </summary>
 /// <param name="pc">The color.</param>
 /// <param name="newText">The new metadata of the color.</param>
 /// <param name="keepHistory">If undo should have been added.</param>
 /// <param name="fireEvent">If the event should fire.</param>
 /// <param name="action">If the undo is added, the action it is described as.</param>
 public void ChangeMetadata(PaletteColor pc, string newText, bool keepHistory = true, bool fireEvent = true, string action = null)
 {
     if (Palette.Colors.Contains(pc))
     {
         ChangeMetadata(Palette.Colors.IndexOf(pc), newText, keepHistory, fireEvent, action);
     }
     else
     {
         throw new ArgumentException("The colour is not in the palette.");
     }
 }
Exemplo n.º 15
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		private void InitializePalette() {
			for( int i = 0; i < mPal.Length; i++ ) {
				PaletteColor item = new PaletteColor( mPal[ i ] );
				int x = ( ( pnlColors.Controls.Count % 16 ) * item.Width ) + ( ( pnlColors.Controls.Count % 16 ) * 3 );
				int y = ( ( pnlColors.Controls.Count / 16 ) * item.Height ) + ( ( pnlColors.Controls.Count / 16 ) * 3 );
				item.Location = new Point( x, y );
				item.Tag = i;
				item.Click += new EventHandler( PaletteColor_Click );
				item.MouseEnter += new EventHandler( PaletteColor_MouseEnter );
				pnlColors.Controls.Add( item );
			}
		}
Exemplo n.º 16
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        private void PaletteColor_MouseClick(object sender, MouseEventArgs e)
        {
            var item = sender as PaletteColor;

            if (item == null)
            {
                return;
            }
            var index = (int)item.Tag;

            // first click on color
            if (mSelectedPaletteColor != item.Color)
            {
                mSelectedPaletteColor    = item.Color;
                mWndSprite.SelectedColor = mSprite.Palette[index];
                if (mOldPaletteColor != null && mOldPaletteColor.Selected)
                {
                    mOldPaletteColor.Selected = false;
                }

                mOldPaletteColor = item;
                item.Selected    = true;

                if (e.Button != MouseButtons.Right)
                {
                    return;
                }
            }

            // second click, deselect
            if (e.Button == MouseButtons.Left)
            {
                mWndSprite.SelectedColor = mSelectedPaletteColor = Color.Transparent;
                item.Selected            = false;
                return;
            }

            // only right = change color
            if (e.Button == MouseButtons.Right)
            {
                using (var dlg = new ColorDialog()) {
                    if (dlg.ShowDialog(this) != DialogResult.OK || item.Color == dlg.Color)
                    {
                        return;
                    }
                    item.Color = dlg.Color;

                    mSprite.Palette[index] = dlg.Color;
                    mSprite.ResetImages();
                    SetImage(mSelectedImage);                     // set again to force redraw
                }
            }
        }
Exemplo n.º 17
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        protected Palette ReadPalette(BinReader reader)
        {
            reader.Read(buffer, 0, 768);
            Palette pal       = new Palette(256);
            int     bufferPos = 0;

            for (int i = 0; i < 256; i++)
            {
                pal[i]     = new PaletteColor(buffer[bufferPos], buffer[bufferPos + 1], buffer[bufferPos + 2]);
                bufferPos += 3;
            }
            return(pal);
        }
Exemplo n.º 18
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 /// <summary>
 /// Adds a color to the palette.
 /// </summary>
 /// <param name="pc">The color to append.</param>
 /// <param name="keepHistory">If undo should have been added.</param>
 /// <param name="fireEvent">If the event should fire.</param>
 /// <param name="action">If the undo is added, the action it is described as.</param>
 public void AppendColor(PaletteColor pc, bool keepHistory = true, bool fireEvent = true, string action = null)
 {
     if (keepHistory)
     {
         PushUndo(action ?? "Add Colour"); // TODO: should we announce the colour we're acting on? same for other funcs
     }
     Palette = Palette.Clone();
     Palette.Colors.Add(pc);
     Dirty = true;
     if (fireEvent)
     {
         OnPaletteChanged(new EventArgs());
     }
 }
Exemplo n.º 19
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        private static int GetColorSaturation(PaletteColor color)
        {
            int cMax = Math.Max(Math.Max(color.R, color.G), color.B);

            if (cMax == 0)
            {
                return(0);
            }

            int cMin  = Math.Min(Math.Min(color.R, color.G), color.B);
            int delta = cMax - cMin;

            return((delta << 8) / cMax);
        }
Exemplo n.º 20
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 /// <summary>
 /// Deletes a color from the palette.
 /// </summary>
 /// <param name="pc">The color to remove.</param>
 /// <param name="keepHistory">If undo should have been added.</param>
 /// <param name="fireEvent">If the event should fire.</param>
 /// <param name="action">If the undo is added, the action it is described as.</param>
 public void DeleteColor(PaletteColor pc, bool keepHistory = true, bool fireEvent = true, string action = null)
 {
     if (keepHistory)
     {
         PushUndo(action ?? "Delete Colour");
     }
     Palette = Palette.Clone();
     Palette.Colors.Remove(pc);
     Dirty = true;
     if (fireEvent)
     {
         OnPaletteChanged(new EventArgs());
     }
 }
Exemplo n.º 21
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    public void UpdateDefaults()
    {
        var newDefaults = PaletteColor.GetDefaults(DefaultStyles.defaultStrings, true);

        foreach (PaletteColor p in defaults)
        {
            var newP = newDefaults.Find(x => x.colorType == p.colorType);
            if (newP != null)
            {
                newP.color = p.color;
            }
        }
        defaults = newDefaults;
    }
Exemplo n.º 22
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        public Palette(int pc = 0)
        {
            int palColumns = PALETTE_COLUMNS = pc;

            Colors = new PaletteColor[palColumns][];
            for (int i = 0; i < palColumns; i++)
            {
                Colors[i] = new PaletteColor[COLORS_PER_COLUMN];
                for (int j = 0; j < COLORS_PER_COLUMN; ++j)
                {
                    Colors[i][j] = new PaletteColor();
                }
            }
        }
Exemplo n.º 23
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    public static bool GetPaletteColor(Color c, out PaletteColor color)
    {
        for (int i = 0; i < Colors.Length; i++)
        {
            if (Colors[i] == c)
            {
                color = (PaletteColor)i;
                return(true);
            }
        }

        color = PaletteColor.InvalidColor;
        return(false);
    }
Exemplo n.º 24
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 private void InitializePalette()
 {
     for (int i = 0; i < mPal.Length; i++)
     {
         PaletteColor item = new PaletteColor(mPal[i]);
         int          x    = ((pnlColors.Controls.Count % 16) * item.Width) + ((pnlColors.Controls.Count % 16) * 3);
         int          y    = ((pnlColors.Controls.Count / 16) * item.Height) + ((pnlColors.Controls.Count / 16) * 3);
         item.Location    = new Point(x, y);
         item.Tag         = i;
         item.Click      += new EventHandler(PaletteColor_Click);
         item.MouseEnter += new EventHandler(PaletteColor_MouseEnter);
         pnlColors.Controls.Add(item);
     }
 }
Exemplo n.º 25
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    private Color[] ShadeColor(PaletteColor color)
    {
        var shadedColors = new Color[width];

        for (var i = 0; i < color.shadeCount; i++)
        {
            shadedColors[i] = Color.Lerp(color.colorFrom, color.colorTo, (float)i / (color.shadeCount - 1));
        }

        for (var i = color.shadeCount; i < width; i++)
        {
            shadedColors[i] = Color.clear;
        }

        return(shadedColors);
    }
Exemplo n.º 26
0
        public Palette(Reader reader)
        {
            ushort columns_bitmap = reader.ReadUInt16();

            for (int i = 0; i < PALETTE_COLUMNS; ++i)
            {
                if ((columns_bitmap & (1 << i)) != 0)
                {
                    Colors[i] = new PaletteColor[COLORS_PER_COLUMN];
                    for (int j = 0; j < COLORS_PER_COLUMN; ++j)
                    {
                        Colors[i][j] = new PaletteColor(reader);
                    }
                }
            }
        }
Exemplo n.º 27
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        private void ReadPalette(BinReader reader)
        {
            reader.Read(paletteBuffer, 0, 768); // 3 * 256 as usual

            int i            = 0;
            int paletteIndex = 0;

            while (i < 768)
            {
                byte         r     = paletteBuffer[i++];
                byte         g     = paletteBuffer[i++];
                byte         b     = paletteBuffer[i++];
                PaletteColor color = new PaletteColor(r, g, b);
                currentPalette[paletteIndex++] = color;
            }
        }
Exemplo n.º 28
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    private void setWinText(PlayerScore[] winners)
    {
        string winText = "Tie!";

        if (winners.Length == 1)
        {
            PaletteColor c        = winners[0].GetComponent <CharacterColor>().Color;
            string       hexColor = Palette.GetHex(c);

            winText = "<color='#" + hexColor + "'>" + winners[0].name + "</color> wins!";
        }

        Text uiText = GameObject.Find("Canvas/WinText").GetComponent <Text>();

        uiText.text = winText;
    }
Exemplo n.º 29
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        /// <summary>
        /// Saves the palette as a generic 256-color palette to a file.
        /// </summary>
        /// <param name="filename">Filename to save to. If not set, current filename is used.</param>
        /// <returns>True if saved successfully, false otherwise.</returns>
        public bool SaveGenericPalette(string filename = null)
        {
            if (string.IsNullOrEmpty(filename) || !Initialized)
            {
                return(false);
            }

            FileStream fs = null;

            try
            {
                fs = new FileStream(filename, FileMode.Create);
                for (int i = 0; i < ColorCount; i++)
                {
                    PaletteColor c = colors[i];
                    if (c == null)
                    {
                        return(false);
                    }
                    if (Is6BitRGBPalette)
                    {
                        fs.WriteByte((byte)(c.Red / 4));
                        fs.WriteByte((byte)(c.Green / 4));
                        fs.WriteByte((byte)(c.Blue / 4));
                    }
                    else
                    {
                        fs.WriteByte(c.Red);
                        fs.WriteByte(c.Green);
                        fs.WriteByte(c.Blue);
                    }
                }
            }
            catch (Exception)
            {
                return(false);
            }
            finally
            {
                if (fs != null)
                {
                    fs.Close();
                }
            }

            return(true);
        }
Exemplo n.º 30
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        private void PaletteColor_Click(object sender, EventArgs e)
        {
            PaletteColor item  = sender as PaletteColor;
            int          index = (int)item.Tag;

            using (ColorDialog dlg = new ColorDialog()) {
                if (dlg.ShowDialog(this) != DialogResult.OK || item.Color == dlg.Color)
                {
                    return;
                }
                item.Color = dlg.Color;
                if (OnColorChanged != null)
                {
                    OnColorChanged(new PaletteColorChangedEventArgs(index, dlg.Color));
                }
            }
        }
Exemplo n.º 31
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    private Color?GetColor()
    {
        PaletteColor pc = _styleManager.ActivePalette.customs.Find(x => x.colorType != "" && x.colorType == customUIType);

        if (pc == null)
        {
            string type = DefaultStyles.defaultStrings[selected];

            pc = _styleManager.ActivePalette.defaults.Find(x => x.colorType == type);

            if (pc == null)
            {
                return(null);
            }
        }

        return(pc.color);
    }
Exemplo n.º 32
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        /// <summary>
        /// Load a generic 256-color palette from file.
        /// </summary>
        private void LoadGenericPalette()
        {
            FileStream fs = null;

            try
            {
                fs = new FileStream(Filename, FileMode.Open);

                if (fs.Length != 768)
                {
                    return;
                }

                byte[] values = new byte[768];
                fs.Read(values, 0, values.Length);
                int j = 0;
                colors = new PaletteColor[256];
                for (int i = 0; i < ColorCount; i++)
                {
                    if (Is6BitRGBPalette)
                    {
                        colors[i] = new PaletteColor((byte)(values[j++] * 4), (byte)(values[j++] * 4), (byte)(values[j++] * 4));
                    }
                    else
                    {
                        colors[i] = new PaletteColor(values[j++], values[j++], values[j++]);
                    }
                }
            }
            catch (Exception)
            {
                return;
            }
            finally
            {
                if (fs != null)
                {
                    fs.Close();
                }
            }

            Initialized = true;
        }
Exemplo n.º 33
0
		private void PaletteColor_MouseClick(object sender, MouseEventArgs e) {
			var item = sender as PaletteColor;
			if (item == null) {
				return;
			}
			var index = (int)item.Tag;

			// first click on color
			if (mSelectedPaletteColor != item.Color) {
				mSelectedPaletteColor = item.Color;
				mWndSprite.SelectedColor = mSprite.Palette[index];
				if (mOldPaletteColor != null && mOldPaletteColor.Selected)
					mOldPaletteColor.Selected = false;

				mOldPaletteColor = item;
				item.Selected = true;

				if (e.Button != MouseButtons.Right)
					return;
			}

			// second click, deselect
			if (e.Button == MouseButtons.Left) {
				mWndSprite.SelectedColor = mSelectedPaletteColor = Color.Transparent;
				item.Selected = false;
				return;
			}

			// only right = change color
			if (e.Button == MouseButtons.Right) {
				using (var dlg = new ColorDialog()) {
					if (dlg.ShowDialog(this) != DialogResult.OK || item.Color == dlg.Color)
						return;
					item.Color = dlg.Color;

					mSprite.Palette[index] = dlg.Color;
					mSprite.ResetImages();
					SetImage(mSelectedImage); // set again to force redraw
				}
			}
		}
Exemplo n.º 34
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 /// <summary>
 /// Draws at the specified position using Far palette colors (in the internal buffer).
 /// </summary>
 /// <include file='doc.xml' path='doc/LT/*'/>
 /// <param name="paletteColor">Palette color.</param>
 /// <param name="text">Text.</param>
 /// <remarks>
 /// When all drawing operations are done call the <see cref="Draw"/>.
 /// </remarks>
 public abstract void DrawPalette(int left, int top, PaletteColor paletteColor, string text);
Exemplo n.º 35
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 /// <summary>
 /// Returns background color of Far palette.
 /// </summary>
 /// <param name="paletteColor">Palette color.</param>
 public abstract ConsoleColor GetPaletteBackground(PaletteColor paletteColor);
Exemplo n.º 36
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 /// <summary>
 /// Returns foreground color of Far palette.
 /// </summary>
 /// <param name="paletteColor">Palette color.</param>
 public abstract ConsoleColor GetPaletteForeground(PaletteColor paletteColor);
Exemplo n.º 37
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		private void InitializePalette() {
			mWndPalette.SuspendLayout();
			mWndPalette.Controls["pnlPalette"].Controls.Clear();
			mSelectedPaletteColor = Color.Transparent;

			for (int i = 0; i < mSprite.Palette.Count; i++) {
				var item = new PaletteColor(mSprite.Palette[i]);
				// 5 padding from border, 3 per item
				var x = 5 + ((mWndPalette.Controls["pnlPalette"].Controls.Count % 16) * item.Width) + ((mWndPalette.Controls["pnlPalette"].Controls.Count % 16) * 3);
				var y = 5 + ((mWndPalette.Controls["pnlPalette"].Controls.Count / 16) * item.Height) + ((mWndPalette.Controls["pnlPalette"].Controls.Count / 16) * 3);
				item.Location = new Point(x, y);
				item.Tag = i;
				item.MouseClick += new MouseEventHandler(PaletteColor_MouseClick);
				item.ColorHovered += new EventHandler(PaletteColor_ColorHovered);

				mWndPalette.Controls["pnlPalette"].Controls.Add(item);
			}

			mWndPalette.ResumeLayout(false);
			mWndPalette.PerformLayout();
		}