private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            Vector4 brushParams = new Vector4(brushStrength * 0.01f, 0.5f * m_Height, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SetHeights);
        }
        public static void ShowDefaultPreviewBrush(Terrain terrain, Texture brushTexture, float brushSize)
        {
            Ray        mouseRay = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
            RaycastHit hit;

            if (terrain.GetComponent <Collider>().Raycast(mouseRay, out hit, Mathf.Infinity))
            {
                BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, hit.textureCoord, brushSize, 0.0f);
                PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
                DrawBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushTexture, brushXform, GetDefaultBrushPreviewMaterial(), 0);
                TerrainPaintUtility.ReleaseContextResources(ctx);
            }
        }
Exemplo n.º 3
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        void WriteReg(PaintContext ctx, string name, ushort value, ushort prevValue)
        {
            if (value != prevValue)
            {
                ctx.ForegroundColor = ConsoleColor.White;
            }
            else
            {
                ctx.ForegroundColor = ConsoleColor.Gray;
            }

            ctx.Write("{0}: {1:X4}", name, value);
        }
        public override void Paint(PaintContext context)
        {
            if (context.view_embedder == null)
            {
                return;
            }
            EmbeddedViewParams @params = new EmbeddedViewParams();
            SKMatrix transform = context.canvas.TotalMatrix;
            @params.offsetPixels = new SKPoint(transform.TransX, transform.TransY);
            @params.sizePoints = size_;

            context.view_embedder.CompositeEmbeddedView(view_id_, @params);
        }
Exemplo n.º 5
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (m_Mesh == null || Event.current.type != EventType.MouseDown || Event.current.shift == true)
            {
                return(false);
            }

            Vector3      terrainSize = terrain.terrainData.size;
            PaintContext context     = ApplyBrushInternal(terrain, editContext.uv * new Vector2(terrainSize.x, terrainSize.z), 0);

            TerrainPaintUtility.EndPaintHeightmap(context, "Terrain Paint - Mesh Stamp");
            return(true);
        }
Exemplo n.º 6
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        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
                            ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);

                            // restore old render target
                            RenderTexture.active = paintContext.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                            texelCtx.Cleanup();
                        }
                    }
                }
            }
        }
Exemplo n.º 7
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        /// <summary>
        /// Called when the paint context changed.
        /// </summary>
        protected override void OnPaintContextChanged()
        {
            var context = new PaintContext <TDrawingContext>();

            var w  = LegendShapeSize;
            var sh = 0f;

            if (Stroke != null)
            {
                var strokeClone = Stroke.CloneTask();
                var visual      = new TVisual
                {
                    X          = 0,
                    Y          = 0,
                    Height     = (float)LegendShapeSize,
                    Width      = (float)LegendShapeSize,
                    CenterX    = (float)LegendShapeSize * 0.5f,
                    CenterY    = (float)LegendShapeSize * 0.5f,
                    StartAngle = 0,
                    SweepAngle = 359.9999f
                };
                sh = strokeClone.StrokeThickness;
                strokeClone.ZIndex = 1;
                w += 2 * strokeClone.StrokeThickness;
                strokeClone.AddGeometyToPaintTask(visual);
                _ = context.PaintTasks.Add(strokeClone);
            }

            if (Fill != null)
            {
                var fillClone = Fill.CloneTask();
                var visual    = new TVisual
                {
                    X          = sh,
                    Y          = sh,
                    Height     = (float)LegendShapeSize,
                    Width      = (float)LegendShapeSize,
                    CenterX    = (float)LegendShapeSize * 0.5f,
                    CenterY    = (float)LegendShapeSize * 0.5f,
                    StartAngle = 0,
                    SweepAngle = 359.9999f
                };
                fillClone.AddGeometyToPaintTask(visual);
                _ = context.PaintTasks.Add(fillClone);
            }

            context.Width  = w;
            context.Height = w;

            paintContext = context;
        }
Exemplo n.º 8
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        protected void PaintChildren(PaintContext context)
        {
            FML_DCHECK(needs_painting());

            // Intentionally not tracing here as there should be no self-time
            // and the trace event on this common function has a small overhead.
            foreach (var layer in layers_)
            {
                if (layer.needs_painting())
                {
                    layer.Paint(context);
                }
            }
        }
        public void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, float pinchAmount, Texture brushTexture, BrushTransform brushXform)
        {
            Material mat = GetPaintMaterial();

            pinchAmount = Event.current.control ? -pinchAmount : pinchAmount; //TODO - use shortcut system once it supports binding modifiers

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, pinchAmount, Mathf.Deg2Rad * commonUI.brushRotation);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            renderer.RenderBrush(paintContext, mat, 0);
        }
Exemplo n.º 10
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        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            brushStrength = Event.current.shift ? -brushStrength : brushStrength;
            Vector4 brushParams = new Vector4(0.01f * brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight);
        }
Exemplo n.º 11
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (Event.current.type == EventType.MouseDown)
            {
                m_PrevBrushPos = editContext.uv;
                return(false);
            }

            if (Event.current.type == EventType.MouseDrag && m_PreviousEvent == EventType.MouseDrag)
            {
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

                Vector2 smudgeDir = editContext.uv - m_PrevBrushPos;

                paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                Material mat = GetPaintMaterial();

                PaintContext maskContext = null;
                if (m_TextureMask || m_TextureStencil)
                {
                    TerrainLayer maskTerrainLayer = terrain.terrainData.terrainLayers[m_TextureMask ? m_maskIndex : m_stencilIndex];
                    maskContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), maskTerrainLayer);
                    if (maskContext == null)
                    {
                        return(false);
                    }
                    mat.SetTexture("_MaskTex", maskContext.sourceRenderTexture);
                }
                mat.SetInt("_MaskStencil", m_TextureMask ? 1 : (m_TextureStencil ? 2 : 0));

                Vector4 brushParams = new Vector4(editContext.brushStrength, smudgeDir.x, smudgeDir.y, 0);
                mat.SetTexture("_BrushTex", editContext.brushTexture);
                mat.SetVector("_BrushParams", brushParams);

                TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Masked Smudge");
                if (maskContext != null)
                {
                    TerrainPaintUtility.ReleaseContextResources(maskContext);
                }

                m_PrevBrushPos = editContext.uv;
            }
            m_PreviousEvent = Event.current.type;
            return(false);
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            Texture brushTexture = editContext.brushTexture;

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PinchHeight", brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    Material     material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
                    PaintContext ctx      = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                    brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);

                    // draw result preview
                    {
                        float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise
                        if (Event.current.shift)
                        {
                            finalPinchAmount *= -1.0f;
                        }

                        ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalPinchAmount, brushTexture, brushXform);

                        // restore old render target
                        RenderTexture.active = ctx.oldRenderTexture;

                        material.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                        brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
                    }
                }
            }
        }
Exemplo n.º 13
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);

            if (!commonUI.allowPaint)
            {
                return(true);
            }

            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PinchHeight", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise
                    if (Event.current.shift)
                    {
                        finalPinchAmount *= -1.0f;
                    }

                    Material mat = GetPaintMaterial();

                    //smudge splat map
                    if (m_AffectMaterials)
                    {
                        for (int i = 0; i < terrain.terrainData.terrainLayers.Length; i++)
                        {
                            TerrainLayer layer        = terrain.terrainData.terrainLayers[i];
                            PaintContext paintContext = brushRender.AcquireTexture(true, brushXform.GetBrushXYBounds(), layer);

                            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                            brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                            brushRender.RenderBrush(paintContext, mat, 0);
                            brushRender.Release(paintContext);
                        }
                    }

                    if (m_AffectHeight)
                    {
                        PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);

                        paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                        ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, finalPinchAmount, editContext.brushTexture, brushXform);
                        brushRender.Release(paintContext);
                    }
                }
            }
            return(false);
        }
Exemplo n.º 14
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        public PaintContext AcquireHeightmap(bool writable, Terrain terrain, Rect boundsInTerrainSpace, int extraBorderPixels = 0)
        {
            m_WriteToHeightmap = writable;
            m_HeightmapContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, boundsInTerrainSpace, extraBorderPixels);

            if (m_HeightmapContext == null)
            {
                return(null);
            }

            m_HeightmapContext.sourceRenderTexture.name      = $"{m_Name}::HeightmapContext::SourceRT";
            m_HeightmapContext.destinationRenderTexture.name = $"{m_Name}::HeightmapContext::DestRT";
            return(m_HeightmapContext);
        }
Exemplo n.º 15
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        public PaintContext AcquireTexture(bool writable, Terrain terrain, Rect boundsInTerrainSpace, TerrainLayer layer, int extraBorderPixels = 0)
        {
            m_WriteToTexture = writable;
            m_TextureContext = TerrainPaintUtility.BeginPaintTexture(terrain, boundsInTerrainSpace, layer, extraBorderPixels);

            if (m_TextureContext == null)
            {
                return(null);
            }

            m_TextureContext.sourceRenderTexture.name      = $"{m_Name}::TextureContext::SourceRT";
            m_TextureContext.destinationRenderTexture.name = $"{m_Name}::TextureContext::DestRT";
            return(m_TextureContext);
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);

            if (!commonUI.allowPaint)
            {
                return(true);
            }

            Vector2 uv = editContext.uv;

            if (commonUI.ScatterBrushStamp(ref terrain, ref uv))
            {
                using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "WindErosion", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 4);
                        paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                        //paintContext.sourceRenderTexture = input heightmap
                        //Add Velocity (user wind direction and strength, or texture input, noise, forces, drag etc...)
                        float angle = commonUI.brushRotation; //m_WindAngleDegrees + r;
                        float r     = 0.5f * (2.0f * UnityEngine.Random.value - 1.0f) * 0.01f * m_Eroder.m_WindSpeedJitter;
                        float speed = m_Eroder.m_WindSpeed.value + r;

                        float rad = angle * Mathf.Deg2Rad;
                        m_Eroder.m_WindVel = speed * (new Vector4(-Mathf.Sin(rad), Mathf.Cos(rad), 0.0f, 0.0f));
                        m_Eroder.inputTextures["Height"] = paintContext.sourceRenderTexture;

                        Vector2 texelSize = new Vector2(terrain.terrainData.size.x / terrain.terrainData.heightmapResolution,
                                                        terrain.terrainData.size.z / terrain.terrainData.heightmapResolution);
                        m_Eroder.ErodeHeightmap(terrain.terrainData.size, brushXform.GetBrushXYBounds(), texelSize);

                        //Blit the result onto the new height map
                        Material mat         = GetPaintMaterial();
                        Vector4  brushParams = new Vector4(commonUI.brushStrength, 0.0f, 0.0f, 0.0f);
                        mat.SetTexture("_BrushTex", editContext.brushTexture);
                        mat.SetTexture("_NewHeightTex", m_Eroder.outputTextures["Height"]);
                        mat.SetVector("_BrushParams", brushParams);

                        brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                        brushRender.RenderBrush(paintContext, mat, 0);
                    }
                }
            }

            return(true);
        }
Exemplo n.º 17
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        public void Release(PaintContext paintContext)
        {
            if (ReferenceEquals(paintContext, m_HeightmapContext))
            {
                if (m_WriteToHeightmap)
                {
                    TerrainPaintUtility.EndPaintHeightmap(m_HeightmapContext, $"{m_Name} - Heightmap");
                }
                else
                {
                    TerrainPaintUtility.ReleaseContextResources(m_HeightmapContext);
                }

                m_HeightmapContext = null;
            }
            else if (ReferenceEquals(paintContext, m_NormalmapContext))
            {
                TerrainPaintUtility.ReleaseContextResources(m_NormalmapContext);
                m_NormalmapContext = null;
            }
            else if (ReferenceEquals(paintContext, m_TextureContext))
            {
                if (m_WriteToTexture)
                {
                    TerrainPaintUtility.EndPaintTexture(m_TextureContext, $"{m_Name} - Texture");
                }
                else
                {
                    TerrainPaintUtility.ReleaseContextResources(m_TextureContext);
                }

                m_TextureContext = null;
            }
#if UNITY_2019_3_OR_NEWER
            else if (ReferenceEquals(paintContext, m_HolesContext))
            {
                if (m_WriteToHoles)
                {
                    TerrainPaintUtility.EndPaintHoles(m_HolesContext, "Terrain Paint - Paint Holes");
                }
                else
                {
                    TerrainPaintUtility.ReleaseContextResources(m_HolesContext);
                }

                m_HolesContext = null;
            }
#endif
        }
Exemplo n.º 18
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    void RestoreTerrain(Rect selection)
    {
        if (baked)
        {
            baked = false;
            return;
        }
        PaintContext prevPaintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, selection);

        Graphics.CopyTexture(prevRenderTexture, prevPaintContext.destinationRenderTexture);

        TerrainPaintUtility.EndPaintHeightmap(prevPaintContext, "Terrain");

        terrain.terrainData.SyncHeightmap();
    }
Exemplo n.º 19
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        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
        {
            Material material = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float height = m_StampHeight / terrain.terrainData.size.y;

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, height, 1.0f);

            material.SetTexture("_BrushTex", brushTexture);
            material.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, material);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, material, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.StampHeight);
        }
Exemplo n.º 20
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 public PaintContext createContext(
     java.awt.image.ColorModel cm,
     Rectangle r,
     java.awt.geom.Rectangle2D r2d,
     java.awt.geom.AffineTransform xform,
     RenderingHints rhs
     )
 {
     if (currentPaintContext != null)
     {
         return(currentPaintContext);
     }
     currentPaintContext = new Color.ColorPaintContext(value);
     return(currentPaintContext);
 }
Exemplo n.º 21
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            // ignore mouse drags
            if (Event.current.type == EventType.MouseDrag)
            {
                return(true);
            }

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

            ApplyBrushInternal(paintContext, editContext.brushStrength, editContext.brushTexture, brushXform, terrain, Event.current.shift);
            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Stamp");
            return(true);
        }
Exemplo n.º 22
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        //C++ TO C# CONVERTER WARNING: 'const' methods are not available in C#:
        //ORIGINAL LINE: void Paint(PaintContext& context) const override
        public override void Paint(PaintContext context)
        {
            TRACE_EVENT0("flutter", "ShaderMaskLayer::Paint");
            FML_DCHECK(needs_painting());

            Layer.AutoSaveLayer save = Layer.AutoSaveLayer.Create(context, paint_bounds(), null);
            PaintChildren(context);

            SKPaint paint = new SKPaint();

            paint.BlendMode = blend_mode_;
            paint.Shader    = shader_;
            context.canvas.Translate(mask_rect_.Left, mask_rect_.Top);
            context.canvas.DrawRect(new SKRect(0, 0, mask_rect_.Width, mask_rect_.Height), paint);
        }
Exemplo n.º 23
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        public void OnSceneGUI(Terrain currentTerrain, IOnSceneGUI editContext, BrushSettings brushSettings)
        {
            if (m_StartTerrain != null && m_StartPoint != null)
            {
                // anchor is placed on the start terrain, independent of the active one; needed for multi-tiles
                Terrain terrain = m_StartTerrain;

                BrushTransform anchorBrushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, m_StartPoint, brushSettings.brushSize, brushSettings.brushRotationDegrees);
                PaintContext   anchorCtx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, anchorBrushXform.GetBrushXYBounds(), 1);
                Material       brushPreviewMat  = BrushUtilities.GetDefaultBrushPreviewMaterial();
                brushPreviewMat.color = anchorBrushColor;
                BrushUtilities.DrawBrushPreview(anchorCtx, BrushUtilities.BrushPreview.SourceRenderTexture, editContext.brushTexture, anchorBrushXform, brushPreviewMat, 0);
                TerrainPaintUtility.ReleaseContextResources(anchorCtx);
            }
        }
Exemplo n.º 24
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        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float brushTargetHeight = Mathf.Clamp01((m_TargetHeight - paintContext.heightWorldSpaceMin) / paintContext.heightWorldSpaceSize);

            Vector4 brushParams = new Vector4(brushStrength * 0.01f, PaintContext.kNormalizedHeightScale * brushTargetHeight, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SetHeights);
        }
Exemplo n.º 25
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        private void ApplyBrushInternal(PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain)
        {
            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float terrainHeight = Mathf.Clamp01((m_HeightWorldSpace - terrain.transform.position.y) / terrain.terrainData.size.y);

            Vector4 brushParams = new Vector4(brushStrength * 0.01f, 0.5f * terrainHeight, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SetHeights);
        }
        public override void Paint(PaintContext context)
        {
            TRACE_EVENT0("flutter", "BackdropFilterLayer::Paint");
            FML_DCHECK(needs_painting());

            var save = Layer.AutoSaveLayer.Create(
                context,
                paint_bounds(),
                new SKPaint()
            {
                ImageFilter = filter_
            });                                           //, null, filter_, 0);

            PaintChildren(context);
        }
Exemplo n.º 27
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        private void DrawBrushPreviews(Terrain terrain, IOnSceneGUI editContext)
        {
            Vector2        sampleUV;
            BrushTransform sampleXform;
            PaintContext   sampleContext = null;
            Material       previewMat    = Utility.GetDefaultPreviewMaterial();

            // draw sample location brush and create context data to be used when drawing target brush previews
            if (m_SampleLocation.terrain != null)
            {
                sampleUV      = TerrainUVFromBrushLocation(m_SampleLocation.terrain, m_SampleLocation.pos);
                sampleXform   = TerrainPaintUtility.CalculateBrushTransform(m_SampleLocation.terrain, sampleUV, commonUI.brushSize, commonUI.brushRotation);
                sampleContext = TerrainPaintUtility.BeginPaintHeightmap(m_SampleLocation.terrain, sampleXform.GetBrushXYBounds());
                var texelCtx = Utility.CollectTexelValidity(sampleContext.originTerrain, sampleXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(sampleContext, texelCtx, sampleXform, previewMat);
                TerrainPaintUtilityEditor.DrawBrushPreview(sampleContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, sampleXform, previewMat, 0);
                texelCtx.Cleanup();
            }

            // draw brush preview and mesh preview for current mouse position
            if (commonUI.isRaycastHitUnderCursorValid)
            {
                BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, commonUI.raycastHitUnderCursor.textureCoord, commonUI.brushSize, commonUI.brushRotation);
                PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
                var            texelCtx   = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMat);

                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMat, 0);

                if (sampleContext != null && cloneToolProperties.m_PaintHeightmap)
                {
                    ApplyHeightmap(sampleContext, ctx, brushXform, terrain, editContext.brushTexture, commonUI.brushStrength);
                    RenderTexture.active = ctx.oldRenderTexture;
                    previewMat.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                    TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                               editContext.brushTexture, brushXform, previewMat, 1);
                }

                // Restores RenderTexture.active
                ctx.Cleanup();
                texelCtx.Cleanup();
            }

            // Restores RenderTexture.active
            sampleContext?.Cleanup();
        }
Exemplo n.º 28
0
        public override void Paint(PaintContext context)
        {
            TRACE_EVENT0("flutter", "ClipPathLayer::Paint");
            FML_DCHECK(needs_painting());

            context.canvas.ClipPath(clip_path_, antialias: clip_behavior_ != Clip.hardEdge);
            if (clip_behavior_ == Clip.antiAliasWithSaveLayer)
            {
                context.canvas.SaveLayer(paint_bounds(), null);
            }
            PaintChildren(context);
            if (clip_behavior_ == Clip.antiAliasWithSaveLayer)
            {
                context.canvas.Restore();
            }
        }
Exemplo n.º 29
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        void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, float finalTwistAmount, Texture brushTexture, BrushTransform brushXform)
        {
            Material mat = GetPaintMaterial();

            if (Event.current.control)
            {
                finalTwistAmount *= -1.0f;
            }
            Vector4 brushParams = new Vector4(brushStrength, 0.0f, finalTwistAmount, 0.0f);

            mat.SetTexture("_BrushTex", brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            renderer.RenderBrush(paintContext, mat, 0);
        }
Exemplo n.º 30
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        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            // We're only doing painting operations, early out if it's not a repaint
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (editContext.hitValidTerrain)
            {
                BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.raycastHit.textureCoord, editContext.brushSize, 0.0f);
                PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, editContext.brushTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
                TerrainPaintUtility.ReleaseContextResources(ctx);
            }
        }
Exemplo n.º 31
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 public PaintContext createContext(
         java.awt.image.ColorModel cm,
         Rectangle r,
         java.awt.geom.Rectangle2D r2d,
         java.awt.geom.AffineTransform xform,
         RenderingHints rhs
 )
 {
     if (currentPaintContext != null)
     {
         return currentPaintContext;
     }
     currentPaintContext = new Color.ColorPaintContext(value);
     return currentPaintContext;
 }