// Use this for initialization
 void Start()
 {
     generator.enabled = false;
     m_gameStatus      = GameStatus.Pausing;
     Page_completed.SetActive(false);
     Page_failed.SetActive(false);
 }
 void Show_Fail_Page()
 {
     Page_failed.SetActive(true);
     SoundManager.instance.Play_Sound(Sounds.失敗);
 }