Start() public method

public Start ( ) : void
return void
Exemplo n.º 1
0
    public void ResetLevel()
    {
        _GameStopped = false;
        _Pacman._PermissableDirection = new int[] { 0, 0, 1, 1, 0 };
        _Pacman.Move2StartPosi();
        _Pacman.Start();
        _Pacman._Alive = true;       // pacman is alive

        foreach (Ghost g in _Ghosts) // move characters to start posi's
        {
            g.Move2StartPosi();
        }

        _Pacman._Direction = 'L';                                                // set pacman off and running...
        _Blinky._Direction = (Convert.ToBoolean(SplashKit.Rnd(0, 1)))? 'L': 'R'; // set pacman off and running...
        _Pinky.StartGhost(5);
        _Inky.StartGhost(5);
        _Clyde.StartGhost(5);
        SplashKit.ResumeMusic(); // resume siren :)
    }
Exemplo n.º 2
0
        public void InitiateGame()
        {
            processColision = false;
            GameOver        = false;
            Pacman.Start(pacmanPosition);

            Blinky.Start(positionInFrontOfPrision);
            Pinky.Start(positionInsideOfPrision);
            Inky.Start(positionInsideOfPrision + Vector.LEFT * 2);
            Clyde.Start(positionInsideOfPrision + Vector.RIGHT * 2);


            WaitAndCall((int)TIME_TO_RELEASE_GHOSTS * 1000, Pinky.Unlock);
            WaitAndCall((int)TIME_TO_RELEASE_GHOSTS * 1000 * 2, Inky.Unlock);
            WaitAndCall((int)TIME_TO_RELEASE_GHOSTS * 1000 * 3, Clyde.Unlock);


            WaitAndCall((int)TIME_TO_DROP_XP_ITEM * 1000, DropXpItem);
        }