private void _onPlayFail(byte[] buffer) { Packet.Server.PlayFail pfp = new Packet.Server.PlayFail(); pfp.Parse(buffer); if (PlayFail != null) { PlayFail(pfp.Reason); } }
private void _onPlayFail(byte[] buffer) { Packet.Server.PlayFail pfp = new Packet.Server.PlayFail(); pfp.Parse(buffer); if (PlayFail != null) PlayFail(pfp.Reason); }