public ClientHandler(Socket stream, PVCServer server) { this._lock = new object(); this._messageID = 1; this._client = new Client(); //this._client._status = RuntimeConstants.PENDING; this._server = server; this._stream = stream; this._crh = new ClientRequestHandler(this, stream); this._responseHandler = new ClientResponseHandler(stream, this); }
static void Main(string[] args) { //System.Console.WriteLine("got this far."); PVCServer pvcs = new PVCServer(); //System.Console.WriteLine("now this far"); pvcs.start(); //System.Console.WriteLine("problem is here"); System.Threading.Thread.Sleep(System.TimeSpan.MaxValue); }
public ChatRequestHandler(PVCServer server) { this._server = server; this._pendingChats = new System.Collections.Hashtable(); }