protected override void SpawnEntities()
 {
     PUActor     = World.CreateActor("PUActor");
     PUComponent = PUActor.CreatePUSystemComponent("PUSystem", PUSystemName, true);
     PUComponent.PlaySystem();
     distance     = 50;
     zoomdistance = 5;
     VP.SetCameraYawPitchDistance(yaw, pitch, distance);
 }
Exemplo n.º 2
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    public PUSystemComponent CreatePUSystemComponent(string inName, string inTemplate, bool inForcedLooping)
    {
        PUSystemComponent ret = new PUSystemComponent(EditorRendererPINVOKE.EditorActor_CreatePUSystemComponent(swigCPtr, inName, inTemplate, inForcedLooping), false);

        if (EditorRendererPINVOKE.SWIGPendingException.Pending)
        {
            throw EditorRendererPINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PUSystemComponent obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }