Exemplo n.º 1
0
 public void UnloadGameScene()
 {
     if (isSceneLoaded && PhotonNetwork.IsMasterClient)
     {
         PUN_Events.UnloadLevelEvent();
     }
 }
Exemplo n.º 2
0
 public void LoadGameScene(int scene)
 {
     if (!isSceneLoaded && PhotonNetwork.IsMasterClient)
     {
         PUN_Events.LoadLevelEvent(scene);
     }
 }
Exemplo n.º 3
0
 // host will send event to reset
 public void HostResetGame()
 {
     if (!PhotonNetwork.IsMasterClient)
     {
         return;
     }
     PUN_Events.ResetGameEvent();
 }
Exemplo n.º 4
0
 // host will send event to start
 private void HostStartGame()
 {
     if (!PhotonNetwork.IsMasterClient)
     {
         return;
     }
     PUN_Events.StartGameEvent();
 }