public void SetMiddle(bool isShow, bool isSoft) { if (isShow) { PSGameUtils.ActiveNGUIObject(middleObj, true); topObj.transform.localPosition = new Vector3(-40.2f, 128.34f, 0.0f); } else { PSGameUtils.ActiveNGUIObject(middleObj, false); if (isSoft) { topObj.transform.localPosition = new Vector3(-40.2f, 132.7f, 0.0f); equipObj.transform.localPosition = new Vector3(-800f, -559.2f, 0.0f); adonObj.transform.localPosition = new Vector3(-795.6f, -264.3f, 0.0f); } else { topObj.transform.localPosition = new Vector3(-40.2f, -8.28f, 0.0f); equipObj.transform.localPosition = new Vector3(-800f, -396.56f, 0.0f); adonObj.transform.localPosition = new Vector3(-40.2f, -396.56f, 0.0f); } } }
//1 購入ボタン 2 アドオン 3 装備 public void SetMode(BottomMenu menu) { switch (menu) { case BottomMenu.Buy: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, true); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); break; case BottomMenu.AddOn: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); PSGameUtils.ActiveNGUIObject(bottomAddons, true); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); break; case BottomMenu.Equip: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, true); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); break; case BottomMenu.Btn: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, true); break; } }
public void OnRodSoubi() { SetMiddle(true, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, true); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); HideNA(); }
public void OnNA() { ShowNA(); SetMiddle(true, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); }
public void ShowItemList(bool isRod) { if (isRod) { PSGameUtils.ActiveNGUIObject(lurelistObj, false); PSGameUtils.ActiveNGUIObject(rodlistObj, true); } else { PSGameUtils.ActiveNGUIObject(lurelistObj, true); PSGameUtils.ActiveNGUIObject(rodlistObj, false); } }
public void SetActive(bool isOn, bool isActive) { //Debug.Log("PS_Toggle SetActive"+isOn+" "+isActive); PSGameUtils.ActiveNGUIObject(gameObject, isOn); if (isOn) { if (isActive) { gameObject.GetComponent <UISprite>().alpha = 1.0f; } else { gameObject.GetComponent <UISprite>().alpha = 0.3f; } } }
public void OnLureChange(bool isHard) { SetMiddle(false, isHard?false:true); HideNA(); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); if (isHard) { PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, true); } else { PSGameUtils.ActiveNGUIObject(bottomAddons, true); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, true); } }
void HideNA() { PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); }
void ShowNA() { PSGameUtils.ActiveNGUIObject(bottomBuyBtns, true); }
public void SetActive(bool isActive) { PSGameUtils.ActiveNGUIObject(gameObject, isActive); }