Exemplo n.º 1
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    private void OnDestroy()
    {
        if (m_instance == this)
        {
            m_instance = null;
        }
    }
Exemplo n.º 2
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
        }

        m_group = GetComponent <CanvasGroup>();

        GameObject root = gameObject;

        GameObject buts = CORE.HIERARCHY.Find(root, "Buttons");

        GameObject GRPFilter = CORE.HIERARCHY.Find(root, "GRPFilter");

        GameObject GRPDirectory = CORE.HIERARCHY.Find(root, "GRPDirectory");

        GameObject GRPFilename = CORE.HIERARCHY.Find(root, "GRPFilename");


        m_title = CORE.HIERARCHY.FindComp <UnityEngine.UI.Text>(root, "Title");

        m_inputFilter = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(GRPFilter, "Filter");

        m_inputDirectory = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(GRPDirectory, "Directory");

        m_inputFilename = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(GRPFilename, "Filename");

        m_lockFilter = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(GRPFilter, "LockIcon");

        m_lockDirectory = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(GRPDirectory, "LockIcon");

        m_lockFilename = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(GRPFilename, "LockIcon");

        m_CANCEL = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "CANCEL"));

        m_OK = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "OK"));

        m_items = new UIItemList <UIFileListItem>(gameObject, "Scroll View", "Viewport", "Content", "Scrollbar Vertical", "2D/UI/FileListItem", OnListItemSelection);


        m_CANCEL.SetListener(delegate { OnCANCEL(); });

        m_OK.SetListener(delegate { OnOK(); });


        if (m_inputFilter != null)
        {
            m_inputFilter.onEndEdit.RemoveAllListeners();    m_inputFilter.onEndEdit.AddListener(delegate { OnEndEditFilter(); });
        }

        if (m_inputDirectory != null)
        {
            m_inputDirectory.onEndEdit.RemoveAllListeners(); m_inputDirectory.onEndEdit.AddListener(delegate { OnEndEditDirectory(); });
        }

        if (m_inputFilename != null)
        {
            m_inputFilename.onEndEdit.RemoveAllListeners();  m_inputFilename.onEndEdit.AddListener(delegate { OnEndEditFilename(); });
        }


        m_fade.Begin(FADE_TYPE.FADE_OUT, 0.0f);

        gameObject.SetActive(false);
    }